<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7600924484025948251</id><updated>2012-02-16T04:26:18.345-05:00</updated><category term='pictures'/><category term='meta'/><category term='2E'/><category term='roleplaying'/><category term='JACON'/><category term='video games'/><category term='food'/><category term='movies'/><category term='4E'/><category term='WoW'/><category term='internet'/><category term='nerds'/><category term='anime'/><category term='RL'/><category term='Retro Observations'/><category term='writing'/><category term='blog'/><title type='text'>Adjective Noun</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-5374591845858265535</id><published>2010-06-07T23:18:00.005-04:00</published><updated>2010-06-08T00:08:18.918-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4E'/><title type='text'>How to play a dragon</title><content type='html'>&lt;span style="font-style: italic;"&gt;Please note that the following was developed over the course of about an hour, and game balance was considered secondary to emulating dragon abilities.  Also, I don't consider them technically complete.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Dragon (Metallic)&lt;br /&gt;&lt;br /&gt;Average Length:  7' - 11'&lt;br /&gt;Average Weight:  300 lb. - 400 lb.&lt;br /&gt;&lt;br /&gt;Ability Scores:  +2 Strength, +2 Charisma&lt;br /&gt;Size:  Medium&lt;br /&gt;Speed:  6, fly 6 (clumsy flying), overland flight 8&lt;br /&gt;Vision:  Darkvision&lt;br /&gt;&lt;br /&gt;Languages:  Common, Draconic&lt;br /&gt;Skill Bonuses:  +2 History, +2 Intimidate&lt;br /&gt;&lt;br /&gt;Dragon:  As a dragon, you have the following traits:&lt;br /&gt;* You are a magical beast (dragon) and are considered as such for the purposes of effects that relate to creature origin.  You may select Dragonborn racial feats if you meet their other prerequisites.&lt;br /&gt;* You gain a +1 enhancement bonus to attack rolls and damage rolls at 2nd, 7th, 12th, 17th, 22nd, and 27th level.  You gain a +1 enhancement bonus to all your defenses at 4th, 9th, 14th, 19th, 24th, and 29th level.&lt;br /&gt;* You have a bite attack and a claw attack.  Your bite attack acts as a weapon with a +3 proficiency bonus that deals 1d10 damage, and your claw attack acts as a weapon with a +3 proficiency bonus that deals 1d8 damage and has the off-hand property.&lt;br /&gt;* You can't wear armor or wield weapons, though you can still use implements.  Your scaly hide provides you with a permanent +6 bonus to your AC.  This bonus improves to +9 at 11th level, and +12 at 21st level.&lt;br /&gt;Metallic Lineage:  Choose one metallic lineage:  adamantine, copper, gold, iron, or silver.  You are a dragon of that type, and your appearance reflects this.  Each lineage provides particular benefits and defines the damage type of your &lt;span style="font-style: italic;"&gt;dragon breath &lt;/span&gt;encounter power.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Adamantine&lt;/span&gt;:  You gain a +1 bonus to your Fortitude defense and resist 5 thunder.  At 11th level, the resistance improves to 10 thunder.  At 21st level, the resistance improves to 15 thunder.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Copper&lt;/span&gt;:  You gain a +1 bonus to your Reflex defense and resist 5 acid.  At 11th level, the resistance improves to 10 acid.  At 21st level, the resistance improves to 15 acid.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Gold&lt;/span&gt;:  You gain a +1 bonus to your Will defense and resist 5 fire.  At 11th level, the resistance improves to 10 fire.  At 21st level, the resistance improves to 15 fire.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Iron&lt;/span&gt;:  You gain a +1 bonus to your Reflex defense and resist 5 lightning.  At 11th level, the resistance improves to 10 lightning.  At 21st level, the resistance improves to 15 lightning.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Silver&lt;/span&gt;:  You gain a +1 bonus to your Fortitude defense and resist 5 cold.  At 11th level, the resistance improves to 10 cold.  At 21st level, the resistance improves to 15 cold.&lt;br /&gt;&lt;br /&gt;Dragon Breath:  You gain the &lt;span style="font-style: italic;"&gt;dragon breath&lt;/span&gt; encounter power.&lt;br /&gt;&lt;br /&gt;Dragon Breath    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You open your mouth with a roar and engulf your foes with the deadly power of your bloodline.&lt;/span&gt;&lt;br /&gt;Encounter * Acid, Cold, Fire, Lightning, or Thunder&lt;br /&gt;Minor Action    Close blast 3&lt;br /&gt;Targets:  All creatures in area&lt;br /&gt;Attack:  Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or Dexterity + 2 vs. Reflex&lt;br /&gt;Hit: 1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier&lt;br /&gt;damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.&lt;br /&gt;Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.  The power's damage type is based on your metallic lineage:  adamantine dragons deal thunder damage, copper dragons deal acid damage, gold dragons deal fire damage, iron dragons deal lightning damage, and silver dragons deal cold damage.&lt;br /&gt;&lt;br /&gt;Dragon Racial Feats&lt;br /&gt;&lt;br /&gt;Heroic Tier&lt;br /&gt;&lt;br /&gt;Adamantine Fury [Dragon]&lt;br /&gt;Prerequisite:  Dragon, adamantine metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;adamantine fury &lt;/span&gt;at-will power.&lt;br /&gt;&lt;br /&gt;Adamantine Fury    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You savage your enemy, then set your eyes on it's compatriot.&lt;/span&gt;&lt;br /&gt;At-Will&lt;br /&gt;Standard Action    Melee&lt;br /&gt;Effect:  You make two claw attacks.  Improve to three claw attacks at 11th level, and four claw attacks at 21st level.&lt;br /&gt;Special:  You can make a bite attack against a different target at 11th level.&lt;br /&gt;&lt;br /&gt;Bloodied Breath [Dragon]&lt;br /&gt;Prerequisite:  Dragon, dragon breath racial power&lt;br /&gt;Benefit:  When you are first bloodied during an encounter, your dragon breath racial power recharges and you can use it immediately as a free action.&lt;br /&gt;&lt;br /&gt;Copper Guile [Dragon]&lt;br /&gt;Prerequisite:  Dragon, copper metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;copper guile &lt;/span&gt;at-will power.&lt;br /&gt;&lt;br /&gt;Copper Guile    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You strike quickly with your claws before deftly maneuvering through the battlefield.&lt;/span&gt;&lt;br /&gt;At-Will&lt;br /&gt;Standard Action    Melee&lt;br /&gt;Effect:  You make two claw attacks and then shift 2 squares.  Improve to shift 3 squares at 11th level.&lt;br /&gt;&lt;br /&gt;Cutwing Step [Dragon]&lt;br /&gt;Prerequisites:  Dragon, copper metallic lineage&lt;br /&gt;Benefit:  You gain the cutwing step at-will power.&lt;br /&gt;&lt;br /&gt;Cutwing Step    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Your wings keep your enemies at bay, and your quickness keeps them out of reach.&lt;/span&gt;&lt;br /&gt;At-Will&lt;br /&gt;Immediate Reaction    Melee&lt;br /&gt;Trigger:  An enemy moves to a space where it flanks you.&lt;br /&gt;Target:  The triggering creature&lt;br /&gt;Attack:  Dexterity + 2 vs. AC&lt;br /&gt;Hit:  1d8 + Strength modifier damage, and you shift 2 squares.  Increase to 2d6 + Strength modifier damage and shift 3 squares at 11th level, and 2d8 + Strength modifier damage and shift 4 squares at 21st level&lt;br /&gt;&lt;br /&gt;Elemental Bite [Dragon]&lt;br /&gt;Prerequisite:  Dragon, bite attack&lt;br /&gt;Benefit:  When you hit with your bite attack, you deal an additional 1d6 damage.  Your bite takes on the keyword of the damage type of your &lt;span style="font-style: italic;"&gt;dragon breath &lt;/span&gt;racial power, and all damage from your bite is of that type.&lt;br /&gt;&lt;br /&gt;Fiery Wing Riposte [Dragon]&lt;br /&gt;Prerequisite:  Dragon, gold metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;fiery wing riposte &lt;/span&gt;at-will power&lt;br /&gt;&lt;br /&gt;Fiery Wing Riposte     Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You counter a telling blow with a fiery buffet from your wings.&lt;/span&gt;&lt;br /&gt;At-Will * Fire&lt;br /&gt;Immediate Reaction    Melee&lt;br /&gt;Trigger:  You are hit by a creature adjacent to you.&lt;br /&gt;Attack:  Strength + 2 vs. Fortitude, Constitution + 2 vs. Fortitude, or Dexterity + 2 vs. Fortitude&lt;br /&gt;Hit:  The target is pushed 5 squares and takes ongoing 5 fire damage (save ends).  Increase to 10 ongoing damage at 15th level, and 20 ongoing damage at 25th level.&lt;br /&gt;Special:  When you obtain this power, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.&lt;br /&gt;&lt;br /&gt;Silver Onslaught [Dragon]&lt;br /&gt;Prerequisite:  Dragon, silver metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;silver onslaught &lt;/span&gt;at-will power.&lt;br /&gt;&lt;br /&gt;Silver Onslaught    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Nothing is safe within the reach of your claws.&lt;/span&gt;&lt;br /&gt;At-Will&lt;br /&gt;Standard Action    Melee&lt;br /&gt;Effect:  You make a claw attack against each enemy within reach.&lt;br /&gt;Special:  At 11th level, you also attack one creature with a bite.&lt;br /&gt;&lt;br /&gt;True Dragon Breath [Dragon]&lt;br /&gt;Prerequisite:  Dragon, dragon breath racial power&lt;br /&gt;Benefit:  You may choose to use your dragon breath racial power as a standard action.  If you do, you deal an additional 1d6 points of damage and gain an additional effect:&lt;br /&gt;Adamantine:  The target is knocked prone.&lt;br /&gt;Copper:  The target is slowed (save ends).&lt;br /&gt;Gold:  The target is weakened (save ends).&lt;br /&gt;Iron:  You pull the target 3 squares.&lt;br /&gt;Silver:  The target gains vulnerable 5 to all damage (save ends).&lt;br /&gt;&lt;br /&gt;Wing Block [Dragon]&lt;br /&gt;Prerequisite:  Dragon, iron metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;wing block &lt;/span&gt;at-will power.&lt;br /&gt;&lt;br /&gt;Wing Block    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Your enemies find that your wings make for a steely defense, and that they can be employed to attack with but a flick.&lt;/span&gt;&lt;br /&gt;At-Will&lt;br /&gt;Immediate Interrupt    Melee&lt;br /&gt;Trigger:  You are hit by an attack.&lt;br /&gt;Effect:  You gain resist 5 to all damage of the triggering attack.  Increase to resist 10 at 15th level, and resist 15 at 25th level.  Make a followup attack.&lt;br /&gt;Attack:  Strength + 2 vs. AC, or Dexterity + 2 vs. AC&lt;br /&gt;Hit:  1d6 + Strength or Dexterity modifier damage.  Increase to 2d6 + Strength or Dexterity modifier damage at 15th level, and 3d6 + Strength or Dexterity modifier damage at 25th level.&lt;br /&gt;&lt;br /&gt;Paragon Tier&lt;br /&gt;&lt;br /&gt;Beguiling Glow [Dragon]&lt;br /&gt;Prerequisite:  Dragon, gold metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;beguiling glow &lt;/span&gt;encounter power.&lt;br /&gt;&lt;br /&gt;Beguiling Glow    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You present your draconic radiance, and those that would do you harm are left in awe.&lt;/span&gt;&lt;br /&gt;Encounter * Charm&lt;br /&gt;Minor Action    Close burst 8&lt;br /&gt;Target:  Each enemy in burst&lt;br /&gt;Attack:  Charisma + 2 vs. Will&lt;br /&gt;Hit:  The target is pulled 5 squares and is dazed (save ends).&lt;br /&gt;&lt;br /&gt;Draconic Size [Dragon]&lt;br /&gt;Prerequisite:  Dragon&lt;br /&gt;Benefit:  Your size increases to Large.  You occupy a space 2 squares by 2 squares, and your reach increases to 2.&lt;br /&gt;&lt;br /&gt;Flyby Attack&lt;br /&gt;Prerequisite:  Flight speed&lt;br /&gt;Benefit:  As a standard action, you can fly up to your flight speed and make one melee basic attack at any point during that movement.  You don't provoke opportunity attacks when moving away from the target.&lt;br /&gt;&lt;br /&gt;Improved Flight&lt;br /&gt;Prerequisite:  Flight speed&lt;br /&gt;Benefit:  Your flight speed and overland flight speed increase by 2.  You lose any clumsy attribute to your flight.&lt;br /&gt;&lt;br /&gt;Painful Resonance [Dragon]&lt;br /&gt;Prerequisite:  Dragon, adamantine metallic lineage&lt;br /&gt;Benefit:  You gain the &lt;span style="font-style: italic;"&gt;painful resonance &lt;/span&gt;encounter power.&lt;br /&gt;&lt;br /&gt;Painful Resonance    Dragon Racial Power&lt;br /&gt;&lt;span style="font-style: italic;"&gt;You make a keening sound in your gullet that resonates in your target's bones.&lt;/span&gt;&lt;br /&gt;Encounter * Thunder&lt;br /&gt;Minor Action    Ranged 20&lt;br /&gt;Target:  One creature within range&lt;br /&gt;Attack:  Strength + 2 vs. Fortitude, Constitution + 2 vs. Fortitude, or Dexterity + 2 vs. Fortitude&lt;br /&gt;Hit:  The target takes ongoing 10 thunder damage and is dazed (save ends).  Increase to 15 ongoing damage at 21st level.&lt;br /&gt;Special:  When you obtain this power, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.&lt;br /&gt;&lt;br /&gt;Unfettered Wings [Dragon]&lt;br /&gt;Prerequisites:  Dragon, Dex 15&lt;br /&gt;Benefit:  You make saving throws against immobilized, slowed, and restrained conditions at the start of your turn as well as the end of your turn.&lt;br /&gt;&lt;br /&gt;Epic Tier&lt;br /&gt;&lt;br /&gt;Bloodied Resilience [Dragon]&lt;br /&gt;Prerequisites:  Dragon, Con 17&lt;br /&gt;Benefit:  While bloodied, you gain resist 10 to all damage on the first attack that targets you in each round.&lt;br /&gt;&lt;br /&gt;Iron Wing Defense [Dragon]&lt;br /&gt;Prerequisite:  Dragon&lt;br /&gt;Benefit:  Once per encounter as a minor action, you may gain +2 to all defenses until the end of your next turn.&lt;br /&gt;&lt;br /&gt;Unstoppable [Dragon]&lt;br /&gt;Prerequisite:  Dragon&lt;br /&gt;Benefit:  You make saving throws against ongoing damage at the start of your turn as well as at the end of your turn.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-5374591845858265535?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/5374591845858265535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=5374591845858265535' title='25 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5374591845858265535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5374591845858265535'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2010/06/how-to-play-dragon.html' title='How to play a dragon'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>25</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-2681441408816832301</id><published>2010-04-14T13:25:00.004-04:00</published><updated>2010-04-14T13:32:25.291-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>Paladin Class Preview effect on Retribution</title><content type='html'>&lt;span style="font-size:100%;"&gt;The Paladin Class Preview dropped today.  On the whole, I'm unimpressed; for having to wait a week after the other class previews, and to be the last class previewed, it's disappointing that the details therein were somewhat vague and are more of the same - no radical gameplay changes, no groundbreaking additions, even the buffs and nerfs feel like minor adjustments at best/worst.&lt;br /&gt;&lt;br /&gt;Because my heart belongs to Retribution, I'll only comment on the changes that affect Ret.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote style="color: rgb(51, 204, 255);"&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;New Paladin Spells&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;If this is an instant cast ability, Ret might utilize this to provide more solo survivability or extra party or raid healing.  That's probably not the intent behind it, but it reads like an extra panic button.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote style="color: rgb(51, 204, 255);"&gt;&lt;span style="font-size:100%;"&gt;Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;This is a neat ability, if a little ill-defined.  Ideally I hope for a talent in Ret that makes the guardian permanent; having a vengeful guardian angel at your side would be tops, but since it's billed as a Gargoyle-like cooldown I won't hold my breath.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote style="color: rgb(51, 204, 255);"&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Changes to Abilities and Mechanics&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;•    Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;Finally.  Low-level paladins have an extra button to press until their spec of choice kicks in; Ret now kicks in at level 1.  The new talent in its place is icing on the cake.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;•    Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Ret nerf, as outlined in the Dispel preview posted a few weeks back (defensive magic debuff is Holy only).  Sucks for solo and PvP, but not too big a deal in PvE group content.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;•    Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Love it.  Buffing Wisdom as Ret is annoying; Holy does it better, Shaman's Manaspring Totem overwrites it (leading to people complaining that I'm not buffing it at all), and it gets confusing when buffing hybrid groups.  Hoping Greater Blessing spells are changed to buff all raid members in range and not on a class-by-class basis.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;•    Holy Shock will be a core healing spell available to all paladins.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Did not expect this.  In addition to another heal, this might give Ret another button to push as part of our rotation, depending on damage and mana efficiency issues.  Could the Shockadin return under the banner of Retribution?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote style="color: rgb(51, 204, 255);"&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;New Talents and Talent Changes&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;•    We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;Now we get into speculation territory.  In Vanilla and most of BC, the common bargaining posture for Ret buffs was giving up some or all of our shields.  It seems Blizzard got the memo on that one.  Still, they admit this might be a non-change, depending on Paladins' performance in Battlegrounds.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;•    We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Giving Ret a deeper DPS mechanic and PvP utility are talking points that have been repeated since release, and are repeated here as something to look forward to with no indication what these changes may be.  It's disappointing they had to be repeated in this preview.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;•    We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;The 30 minute Sacred Shield duration buff will probably be confined to the Holy tree, otherwise Ret will have no reason not to buff themselves with SS.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);font-size:100%;" &gt;Mastery Passive Talent Tree Bonuses&lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:100%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);font-size:100%;" &gt;Retribution&lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:100%;" &gt;&lt;br /&gt;•    Melee Damage&lt;br /&gt;•    Melee Critical Damage&lt;br /&gt;• &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);font-size:100%;" &gt;   Holy Damage&lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:100%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);font-size:100%;" &gt;Holy Damage&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;: Any attack that does Holy damage will have its damage increased.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Concise, to the point, and a little boring.  I was hoping for a new and interesting Mastery mechanic similar to that of Shadow Priests' and Balance Druids', but no such luck.&lt;br /&gt;&lt;br /&gt;Ret burst at the beginning of WotLK was insane and Blizzard has since tried to nerf our burst while increasing our sustained DPS.  The Paladin community rebelled, as they saw Ret as finally being viable after spending almost four years as a joke.  I felt that our burst was way too crazy - it was incredibly easy to kill yourself from Seal of Blood's backlash damage just DPSing normally - but my solution was probably a little too simple.  Virtually every talent in our tree added crit strike or critical damage to our abilities; Judgement alone had something like a 50% increased critical strike chance.  Why couldn't some of the crit be throttled down or eliminated?&lt;br /&gt;&lt;br /&gt;Currently Ret is in a good position in PvE, but a variable PvP position; it performs well in Battlegrounds and lower-ranking Arena matches, but underperforms at high end PvP.  The Paladin community has been asking for years now for an interrupt and/or a gap closer, and have been summarily ignored mostly due to our variable perception of being too strong or too hard to kill.  Ret's domination of 3.0 until Arena Season 4 reinforced the perception that Paladin was overtuned.  Resilience didn’t exactly fix it, as had been promised, but the constant tuning down led to our current situation where Ret is fairly ineffective against most healers and targets with more than a few hundred Resilience.&lt;br /&gt;&lt;br /&gt;In a vacuum, this preview is lackluster due to its lack of detail on important Paladin issues.  However, I believe that work on Paladin can begin in earnest once it's taken out of this vacuum and placed in actual play with the myriad of other changes coming with Cataclysm.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-2681441408816832301?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/2681441408816832301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=2681441408816832301' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/2681441408816832301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/2681441408816832301'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2010/04/paladin-class-preview-effect-on.html' title='Paladin Class Preview effect on Retribution'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-4768385309047240875</id><published>2009-07-23T18:52:00.004-04:00</published><updated>2009-07-23T18:57:42.537-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 10: Proficiencies 2</title><content type='html'>&lt;span style="font-style: italic;"&gt;Ten parts? Seriously? And I'm not done?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The System - Or Is It?&lt;br /&gt;&lt;br /&gt;- The PHB proposes three different systems for character skills.  That's right, there are optional rules for an optional rule.  This shit gets recursive real quick.&lt;br /&gt;&lt;br /&gt;- 'Using what you know' suggests using player knowledge and/or ability whenever the question of character knowledge and/or ability comes into play.  Taken to the logical extreme, this is the foundation of the Dungeons &amp;amp; Dragons cartoon as well as &lt;span style="font-style: italic;"&gt;Army of Darkness&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;- 'Secondary skills' are broad groups of knowledge that you can choose or roll randomly (there's a lot of that).  Beyond that, there's no detail as to how they work beyond DM fiat.  I appreciate the effort, but if you don’t know how something's going to work, don't go to press with it.  Save it for Unearthed Arcana.&lt;br /&gt;&lt;br /&gt;- The last method is the proficiency system; you know, &lt;span style="font-style: italic;"&gt;what the chapter is named after&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;- NWPs are divided into groups based on class groups (class group groups, if you may).  You can choose any NWP you like, but if it's not in the proficiency group based on your class, you have to spend an extra slot to learn it.  Some of these group associations make sense:  fighters pick from the warrior group, clerics from the priest group, etc.  Some do not.  Why do rangers have access to the wizard group?  Meanwhile, why do druids get access to the warrior group?  Why &lt;span style="font-style: italic;"&gt;don't&lt;/span&gt; fighters, rangers, and mages get access to the rogue group?  There's some crossover between groups (ancient history is in the wizard, rogue, and priest groups), but some of it doesn't make sense as to what classes have access to (&lt;span style="font-style: italic;"&gt;jumping&lt;/span&gt; is a rogue group skill).&lt;br /&gt;&lt;br /&gt;- Bards have the most availability/least restriction when it comes to proficiencies.  However, they don't get any extra proficiencies, so they're tied down with thief as having the least number of slots.&lt;br /&gt;&lt;br /&gt;- The entire proficiency system is very soft.  If the three methods of proficiency weren't enough of an indication, the check mechanics for the most detailed option should be enough evidence.  If the task is simple or has "limited game use" (nice definition, though it looks like crafting skills fall into this category), there's no check required.  If it's difficult or subject to failure (read: whenever you use any proficiency because the DM &lt;span style="font-style: italic;"&gt;always&lt;/span&gt; wants to know when/if you fail), you roll a d20 &lt;s&gt;modified by the proficiency in question&lt;/s&gt; (with a handy-dandy table of arbitrary modifiers); if it's less than the relative ability score, you succeed.  This leads to the best line in the book so far:  "A roll of 20 &lt;span style="font-style: italic;"&gt;always&lt;/span&gt; fails."  At least it's consistent in that bonuses are good and penalties are bad.&lt;br /&gt;&lt;br /&gt;- Okay, here's the kicker:  the proficiency check modifiers don't modify the die roll, &lt;span style="font-style: italic;"&gt;they modify the ability score&lt;/span&gt;.  Somehow that's even more confusing.  So if you're making a Navigation check, and your Intelligence is 13, it's actually an 11 for the purposes of making the skill roll.  This accomplishes the same result, but leads to a counterintuitive and unfortunate implication: &lt;span style="font-style: italic;"&gt;you are DUMBER when you use the Navigation skill&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;- You can improve your NWPs by devoting more proficiency slots to them.  Each additional slot gives a +1 bonus.  Woohoo.  Still, the option is there.&lt;br /&gt;&lt;br /&gt;- There's no mention of untrained skill checks.  Do characters automatically fail if they don't have the proficiency?  Can they still try with a -2 to the target number?&lt;br /&gt;&lt;br /&gt;- Some proficiencies require more slots than others.  I don't know why and a reason isn't given, but I assume it's because certain skills are harder to learn than others.  From the fact that many NWPs share the same cost, this implies a number of things:  1) Learning a new language is as easy as learning how to make shoes, tie ropes, sew, or how to swim; 2) Mining is twice as hard to learn as singing, pottery, or fire-building; 3) Not only is riding a winged horse twice as hard as riding a regular horse, but knowing how to ride one doesn't confer any familiarity with the other (though that's a problem with proficiency division).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-4768385309047240875?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/4768385309047240875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=4768385309047240875' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/4768385309047240875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/4768385309047240875'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-10-proficiencies-2.html' title='RO PHB, Part 10: Proficiencies 2'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-166068621295651008</id><published>2009-07-21T11:28:00.003-04:00</published><updated>2009-07-21T11:32:58.043-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 9: Proficiencies 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HouaX9dZolw/SmXe1g9K2BI/AAAAAAAAABA/7vqP6BBgXqg/s1600-h/smartalec.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 160px;" src="http://4.bp.blogspot.com/_HouaX9dZolw/SmXe1g9K2BI/AAAAAAAAABA/7vqP6BBgXqg/s200/smartalec.jpg" alt="" id="BLOGGER_PHOTO_ID_5360935942415374354" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;A tale of nerd rage in (hopefully only) five parts.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Proficiencies (Optional)&lt;/span&gt; - Overview and Weapon Specialization&lt;br /&gt;&lt;br /&gt;- We're off to a good start.&lt;br /&gt;&lt;br /&gt;- The PHB defines a proficiency as "a learned skill that isn't essential to the character's class".  It then proceeds to use a ranger as an example, which is the one class that's defined by its ability to track, which is a nonweapon proficiency (NWP).&lt;br /&gt;&lt;br /&gt;- "Weapon proficiencies are tournament-level rules."  What is this I don't even&lt;br /&gt;&lt;br /&gt;- Despite its previous assertion, the number of proficiencies your character knows is entirely dependent on his/her class and level.  I'm tired of this double-talk game.&lt;br /&gt;&lt;br /&gt;- Something I apparently missed from all the way back to my first update:  Intelligence modifies the number of proficiency slots you get at 1st level.  It's the "Number of Languages" column; instead of automatically learning extra languages, you instead get extra slots which you can use to purchase those languages.&lt;br /&gt;&lt;br /&gt;- The classes have a fairly even NWP slot distribution.  Warriors and rogues have the same number of starting NWPs (despite warriors having double the weapon proficiencies), and only have one less than wizards and rogues.  Players of later editions may find it funny that rogues have the least initial (at 3) and worst progression of (1 every 4 levels) proficiency slots; this may be due to the fact that rogues already have access to a class-specific, proficiency-like system.&lt;br /&gt;&lt;br /&gt;- When fighting with weapons they are not proficient with, warriors get a -2 penalty to attack rolls, rogues and priests -3, and wizards -5.  I do not know what happens when a fighter/mage picks up a shillelagh.&lt;br /&gt;&lt;br /&gt;- If you want to include instruction and training time into your game, good luck.  The book touches on the subject, but doesn't give any guidelines.&lt;br /&gt;&lt;br /&gt;- You have to fill out your proficiencies &lt;span style="font-style: italic;"&gt;IMMEDIATELY, DO IT OR THEY'RE LOST&lt;/span&gt;.  They don't have to be so dramatic about it.&lt;br /&gt;&lt;br /&gt;- Table 35 is titled "Specialist Attacks Per Round".  I assume, based on previous experience, this is the number of attacks a fighter gets per round when using a weapon he's specialized in, as it is an increased rate from what was discussed in the fighter class description.  However, the text doesn't call out the table so who knows.  Having worked on government documentation, this is a glaring error that I'm sure no one else cares about.&lt;br /&gt;&lt;br /&gt;- If you use a weapon that you're not proficient in, but is kinda-sorta like a weapon you &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; proficient in, you halve your nonproficiency penalty.  That's pretty cool.  I think this idea later evolves into weapon groups detailed in &lt;span style="font-style: italic;"&gt;Player's Option: Skills and Powers&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;- Multi-class fighters can't use weapon specialization.  That's bullshit.&lt;br /&gt;&lt;br /&gt;- A fighter gets a +1 to hit and +2 to damage when he specializes in &lt;span style="font-style: italic;"&gt;a melee weapon only omg&lt;/span&gt;.  Somehow this horribly breaks the system if this bonus applies to bows; however, bows and crossbows get a +2 to hit when used at point blank range (within 30/60 feet, respectively).  Also, as a nice hidden rule &lt;span style="font-style: italic;"&gt;I never even heard of until now&lt;/span&gt;, bow and crossbow specialists can fire a shot at the beginning of an encounter, before initiative is even rolled, if they have an arrow/bolt ready and can see their target.  That's pretty badass.&lt;br /&gt;&lt;br /&gt;- &lt;span style="font-style: italic;"&gt;Now&lt;/span&gt; they call out the table, two pages later.  I wonder if it's just my PDF copy?  I'll have to check my hard copy once I remember where it is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-166068621295651008?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/166068621295651008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=166068621295651008' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/166068621295651008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/166068621295651008'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-9-proficiencies-1.html' title='RO PHB, Part 9: Proficiencies 1'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HouaX9dZolw/SmXe1g9K2BI/AAAAAAAAABA/7vqP6BBgXqg/s72-c/smartalec.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-4079684948898132140</id><published>2009-07-20T22:36:00.002-04:00</published><updated>2009-07-20T22:40:22.382-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 8: Alignment Part 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HouaX9dZolw/SmUqW7AENGI/AAAAAAAAAA4/XKfGUxj08PM/s1600-h/633683400599232054-alignmentgoodbadimtheguywiththegun.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 160px;" src="http://3.bp.blogspot.com/_HouaX9dZolw/SmUqW7AENGI/AAAAAAAAAA4/XKfGUxj08PM/s200/633683400599232054-alignmentgoodbadimtheguywiththegun.jpg" alt="" id="BLOGGER_PHOTO_ID_5360737504737899618" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Update schedule only partially hosed. Finishing up alignment tonight, regular schedule to continue tomorrow at some point.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Alignment, Part II&lt;br /&gt;&lt;br /&gt;- Sometime around the release of 3e, Wizards of the Coast released an online questionnaire that, supposedly, determined what your "real-life" alignment was (though I imagine you could answer in the "voice" of your character to get the desired result).  One of my friends rated as neutral, mostly because he was being deliberately obtuse, demanding more information from each question.  However, not one, but two others scored as chaotic evil; one of them happened to be my at-the-time DM.&lt;br /&gt;&lt;br /&gt;- In case anyone wondered or cared, I placed as lawful neutral.  To illustrate the disparity between the two editions, I don't agree with the 2e write-up for "my" alignment.&lt;br /&gt;&lt;br /&gt;- "'My character is going to act like a person who believes this.'"  Great advice in such a simple sentence.  I also like this gem that people forget when edition change comes around: "[W]hat's the point of playing a game if the players don't have fun?"&lt;br /&gt;&lt;br /&gt;- Unfortunately, you can't have fun if you play evil alignments.  "A group of players who play a harmonious party of evil characters simply are not playing their alignments correctly."  Probably true, but this doesn't preclude them from working together as a team (like most adventuring parties), nor does it automatically disqualify them from having a fun time at the table regardless of party dynamics.  Playing evil alignments is discouraged, but it feels like a token attempt to pacify potential objectors to the game; it may help to consider the politics surrounding the game at the time.&lt;br /&gt;&lt;br /&gt;- There's a play example in here concerning the actions of a nine member party, each representing a different alignment.  They go to a ruined castle to rescue a kidnapped peasant, eventually throwing down with the kidnapper and his gorgon pet; two of them die in the fight, and conflict arises when the remainder discuss how the treasure is to be divided.  I'm kind of sad that it ends before they start stabbing each other.&lt;br /&gt;&lt;br /&gt;- Going back to my comments about alignment and intelligence, there's a real lack of it here.  The chaotic neutral character could easily be a rabid boar or an animated rag; he just does whatever strikes him at the time, not because it sounds like a good idea or because it's what he wants to do, but because that's what his alignment dictates he should do.  Give the CN character any capacity for rational thought, and he becomes the true neutral character, who sounds like he's just waiting for an excuse to drop the hammer on the dungeon or the party, depending on /who's winning/.&lt;br /&gt;&lt;br /&gt;- With the exception of the neutral evil character, all of the neutral characters seem like they are (or are being played by) utter morons.  I think this might be due to a lack of understanding about how neutrality operates on the ethical and moral axes.  3e's approach was to consider them as "pure" alignments:  neutral good was "pure good", chaotic neutral was "pure chaos", etc., and that seemed to work pretty well.  No, true neutral was not "pure pure".&lt;br /&gt;&lt;br /&gt;- You can almost hear the nerd lisp coming out of the lawful neutral character's mouth.&lt;br /&gt;&lt;br /&gt;- Finally, the chapter ends by reneging on its "alignment is not a straightjacket" stance.  If the DM thinks you're not playing the alignment you have written on your character sheet, you'll be penalized for it through the docking of experience points (which, depending on your class, may be the least of your concerns).  Change and growth of character, it seems, cost experience points rather than award them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-4079684948898132140?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/4079684948898132140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=4079684948898132140' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/4079684948898132140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/4079684948898132140'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-8-alignment-part-2.html' title='RO PHB, Part 8: Alignment Part 2'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HouaX9dZolw/SmUqW7AENGI/AAAAAAAAAA4/XKfGUxj08PM/s72-c/633683400599232054-alignmentgoodbadimtheguywiththegun.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-389718339806615846</id><published>2009-07-16T13:29:00.005-04:00</published><updated>2009-07-16T13:33:43.145-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 7: Alignment Part 1</title><content type='html'>&lt;a style="" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HouaX9dZolw/Sl9j5DgEoQI/AAAAAAAAAAo/ItHLIjkmeac/s1600-h/batman+alignment+motivator.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 160px;" src="http://2.bp.blogspot.com/_HouaX9dZolw/Sl9j5DgEoQI/AAAAAAAAAAo/ItHLIjkmeac/s200/batman+alignment+motivator.jpg" alt="" id="BLOGGER_PHOTO_ID_5359111913437700354" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Does anyone even read these?  I think even &lt;/span&gt;I&lt;span style="font-style: italic;"&gt; am getting on my nerves...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Alignment&lt;br /&gt;&lt;br /&gt;- Alignment, the backbone of character action, personality, identity, and decision-making, is Chapter 4.  Take that as you will.&lt;br /&gt;&lt;br /&gt;- "Always consider alignment as a tool, not a straitjacket that restricts the character. Although alignment defines general attitudes, it certainly doesn't prevent a character from changing his beliefs, acting irrationally, or behaving out of character.”  We'll come back to this.&lt;br /&gt;&lt;br /&gt;- The author asks you to picture law, neutrality, and chaos (and later, good, neutrality, and evil) as "points of a triangle, all pulling away from each other".  This sounds similar to the cosmic assumptions of Dragonlance, where neutrality is an active force that balances two extremes.  That said, neutrality probably should have been removed from the initial discussion and reserved for after the definitions of good, evil, law, and chaos.&lt;br /&gt;&lt;br /&gt;- It's a noble effort to define all of human (and non-human) behavior into a 3x3 grid, but its oversimplification by necessity has caused alignment to be one of the most discussed and debated aspects of D&amp;amp;D, for good or ill.  (As to why it doesn't work, see top of page).  That said, the concept of alignment when paired with the "guideline" principle works as a good shorthand to loosely define how a given character can or will act.  For player characters and BBEGs, full-fledged personality descriptions are never a bad idea, but there's nothing wrong with condensing it into two letters in a statblock.&lt;br /&gt;&lt;br /&gt;- The alignment descriptions waffle between personal behavior and behavior of a society as a whole.  Then again, due to the complexity of the subject matter, various interpretations are expected.  I just like the 3e descriptions better.&lt;br /&gt;&lt;br /&gt;- Lawful good characters "strive for those things that will bring the greatest benefit to the most people and cause the least harm".  Now that's how you justify a villain!&lt;br /&gt;&lt;br /&gt;- Seem like many, if not all, of the alignment descriptions rely on an "attribute vacuum" of sorts, as they don't take into account the potential intelligence of those who might belong to them.  It's hard not to think of lawful neutral characters as complete morons, for example; believing in government with absolute control, without question, regardless of its intentions, is not something we normally attribute to smart people.&lt;br /&gt;&lt;br /&gt;- Lawful evil is probably my favorite alignment, because you can act like a jerk but you can work well with others.  There's a lot of potential to add subtle nuances to your character.  DMs are still hesitant to let you, though, because of the E after the L on your character sheet.&lt;br /&gt;&lt;br /&gt;- Neutral good, on the other hand, is probably my least favorite.  It's very bland and ill-defined.  However, you could probably make the case that Bill and Ted are both neutral good.  That would be awesome; going around as a pair of NG bards, random air guitaring, spouting things like "Be excellent to each other!" and "Party on, dudes!"&lt;br /&gt;&lt;br /&gt;- Because of the "active neutral" approach, true neutral gets a very nonsensical description.  They're "compelled to side with the underdog", to the point that they switch allegiances at the drop of a hat to make sure neither side gets ahead.  I keep getting the picture in my head of a druid setting off some trap to capture an adventuring party, then immediately letting them go because the group he works for suddenly has the upper hand.  If you take what the book says as gospel, true neutral characters sound like the most dangerous things you can have in a party.&lt;br /&gt;&lt;br /&gt;- Chaotic good could easily be the anti-hero alignment.&lt;br /&gt;&lt;br /&gt;- Chaotic neutral, on the other hand, is the alignment jerks pick when the DM won't let them play anything evil.  You can behead orphans all day and justify it with "I'm chaotic neutral lol!"  To further cement this:  Heath Ledger's Joker is chaotic neutral.&lt;br /&gt;&lt;br /&gt;- The description for chaotic evil doesn't paint them as credible villains or threats.  Basically, they won't cooperate unless forced, and then only until an opportunity presents itself to take power.  While a fundamental part of Saturday morning cartoon villainy and technically true of the alignment et al, a group of chaotic evil characters/creatures can't, by definition, get anything done without backstabbing each other whenever possible.  To go beyond basic fodder levels of competency and get anything diabolical done would require a neutral evil big bad at best.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-389718339806615846?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/389718339806615846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=389718339806615846' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/389718339806615846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/389718339806615846'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-7-alignment-part-1.html' title='RO PHB, Part 7: Alignment Part 1'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HouaX9dZolw/Sl9j5DgEoQI/AAAAAAAAAAo/ItHLIjkmeac/s72-c/batman+alignment+motivator.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-4985521214007096520</id><published>2009-07-14T16:35:00.006-04:00</published><updated>2009-07-14T16:52:59.293-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 6: Classes, Part 4 (Multi-/Dual-Class Characters)</title><content type='html'>&lt;a style="" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HouaX9dZolw/SlztJbI0qvI/AAAAAAAAAAg/RP9S31aTThA/s1600-h/bayformers-shockwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_HouaX9dZolw/SlztJbI0qvI/AAAAAAAAAAg/RP9S31aTThA/s200/bayformers-shockwave.jpg" alt="" id="BLOGGER_PHOTO_ID_5358418402823416562" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;I swear this is the last class update for the time being until I change my mind or something else comes up in the book maybe.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Multi-Class and Dual-Class Characters&lt;br /&gt;&lt;br /&gt;- One would think that a dual-class character would be a multi-class character with only two classes.  One would be wrong.&lt;br /&gt;&lt;br /&gt;- The multi-class combinations table doesn't match the racial descriptions in Chapter 2.  The multi-classing list for elves is confusing due to poor editing work, but lists that they can be multi-class ranger/whatevers and/or fighter/mage/thieves; the table doesn't list either combination.  Half-elves are the multi-classers &lt;span style="font-style: italic;"&gt;du jour&lt;/span&gt;, but the table says they're restricted to just cleric/ranger and not the druid/ranger in their description, nevermind its redundancy.&lt;br /&gt;&lt;br /&gt;- Halflings have the fewest multi-classing options (next to humans, for obvious reasons).  And, really, I should say "option": fighter/thief.&lt;br /&gt;&lt;br /&gt;- Gnomes and half-elves can be cleric/thieves; dwarves, elves, and halflings inexplicably cannot.&lt;br /&gt;&lt;br /&gt;- Gnomes are the only race that can multi-class as a specialist wizard, but only one type thereof.  Half-elves are the only race that can combine the destructive power of the mage with the cleaning healing power of orange the cleric.&lt;br /&gt;&lt;br /&gt;- The 2e multi-classing rules are largely the same as the eventual gestalt rules in 3e Unearthed Arcana.  That may explain why multi-classing was such a good option.  The only real balancing factor for multi-classing is the restrictions placed on individual classes, namely the armor restrictions for wizards and rogues.&lt;br /&gt;&lt;br /&gt;- Dual-classing is unique, much like a spoon with an extra head jutting out at an odd angle.  It's about as useful, too.  I've confused the rules for dual-classing in my mind over the years, but reading them again does nothing to improve its utility.  Basically, a human (and only a human) levels up in a class as much as he wants.  At any time past 2nd level, he can jump ship and start leveling another class, keeping his statistics from his previous class.  He can &lt;span style="font-style: italic;"&gt;never again&lt;/span&gt; level his previous class, and if he uses any of its abilities, &lt;span style="font-style: italic;"&gt;he gains no experience for that encounter and half experience for the adventure&lt;/span&gt;.  In case you don't think that's so bad, this includes &lt;span style="font-style: italic;"&gt;his old THAC0 and saving throws&lt;/span&gt;.  That restriction disappears once he out-levels his previous class, and at that time he suddenly gains all of the hit points from his current class all at once (which would explain the use of the footnotes in the CON table; see &lt;a href="http://taloff.blogspot.com/2009/07/retro-observations-2e-phb-part-1.html"&gt;Part One&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;- A human that wants to dual-class has to have a 15 in all of the prime requisites of his first class, and a 17 in all the prime requisites of his second class.  In essence, you could have a human who is already really good at once class, but is better at the class he switches to.  Certain class combinations also have soft restrictions due to this prerequisite; a paladin/ranger would have to have STR, DEX, WIS, and CHA over 17, as well as a CON of 14 (which I believe is a 0.02% chance on 3d6).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-4985521214007096520?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/4985521214007096520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=4985521214007096520' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/4985521214007096520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/4985521214007096520'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/multi-dual-class-characters-one-would.html' title='RO PHB, Part 6: Classes, Part 4 (Multi-/Dual-Class Characters)'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HouaX9dZolw/SlztJbI0qvI/AAAAAAAAAAg/RP9S31aTThA/s72-c/bayformers-shockwave.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-6976180465573626067</id><published>2009-07-11T15:27:00.003-04:00</published><updated>2009-07-11T15:42:56.749-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 5: Classes, Part 3 (Rogues)</title><content type='html'>&lt;a target='_blank' href='http://img32.imageshack.us/i/level20.jpg/'&gt;&lt;img src='http://img32.imageshack.us/img32/5075/level20.th.jpg' hspace=5 align=left border='0'/&gt;&lt;/a&gt;At Dan's insistence, this and future RO posts will be moderately shorter.&lt;br /&gt;&lt;br /&gt;Rogues:  Thieves and Bards, but Mostly Thieves&lt;br /&gt;&lt;br /&gt;- I think thieves are the only class that causes problems in D&amp;amp;D parties based solely on its name.  Novice players (and players who are just dicks) at times use the name "thief" to justify swiping things from their fellow party members - y'know, their friends.&lt;br /&gt;&lt;br /&gt;- Thieves are the most customizable character class among non-spellcasters.  You get to choose which of your skills you want to improve not only at 1st level, but every thief level you gain.  Also, your thief skills draw a lot from other aspects of your character:  your Dexterity score, your race, what kind of armor you're wearing (though this might slow down play if you switch out armor and have to recalculate your percentages).  I am somewhat disappointed that these skills don't share the same mechanics as the optional proficiency rules (at least, as far as I recall; I'm not there yet), but system consistency might be asking a lot at this point.&lt;br /&gt;&lt;br /&gt;- However, this doesn’t explain or excuse some of the modifiers to your skills.  I guess dwarves are pudgy so it's harder for them to climb things, but why are they worse at reading?  Does the beard get in the way?  Why do elves, naturally dexterous with what one would assume are tiny hands, get a penalty to open locks?  Half-elves don’t have any penalties to their skills, which is pretty good, but what makes them better at picking pockets than full elves while at the same time they're worse at hiding?&lt;br /&gt;&lt;br /&gt;- You have to have better than average Dexterity (assuming 10.5 is average) before you stop taking penalties to your thief skills.  Shouldn't a character with average Dexterity not have penalties to begin with?&lt;br /&gt;&lt;br /&gt;- I was going to make a comment about the lack of leather armor on the Thieving Skill Armor Adjustments table, but then I caught the note at the end of the class's armor proficiencies.  Reading is fundamental!&lt;br /&gt;&lt;br /&gt;- Why wouldn't you mark an optional rule?  Regardless, to calculate a thief's chance to be detected when picking someone's pocket, if using the optional rule in the Pick Pockets explanation, is 100 - victim's level * 3 + (thief's level - victim's level).  This is needlessly complex, if for no other reason than it doesn't help the thief very much at all.  In the example given, Ragnar (thief 15) picks Horace's (fighter 9) pocket.  The optional rule increases Ragnar's detection threshold from 73 to 79, a whole 6%.  In perspective, the rule lets a thief pick a target's pocket who's almost half his level as if… he were picking the pocket of a target almost half his level.&lt;br /&gt;&lt;br /&gt;- Open Locks falls into the same category of failure as bending bars and learning spells.  Can't pick that lock in one to ten minutes?  "Oh well, it's just too difficult, guys!  There's no way I can open this, even if I spent another one to ten minutes on it.  Let's move on.  We'll come back when I've slaughtered a few more goblins."  Also note that this skill can be rendered useless by the knock spell or, I would assume, a good hammer.&lt;br /&gt;&lt;br /&gt;- Exactly half of the thief's skills are rolled by the DM.&lt;br /&gt;&lt;br /&gt;- I don't remember any DM allowing a thief to roll a Climb Walls check.  Dungeon and tower walls had a habit of being coating in Teflon, in my experience.  I'm going to have to take the book's word on thieves being better at climbing walls than other people, since I don't have a baseline of comparison yet.&lt;br /&gt;&lt;br /&gt;- "At 4th level, the thief has enough exposure to languages that he has a chance to read most nonmagical writing."  So you can't use this skill until 4th level?  A footnote would have been nice a few pages ago.&lt;br /&gt;&lt;br /&gt;- Backstab is an out-of-combat combat ability.  I imagine this was put in to emulate the "sneak into the castle and take out the guards so your friends can climb over the walls undetected" scenario, just I'm not sure how well it works in that regard.  Consider a 1st level thief using a longsword:  on average, the thief can take out a 1st level priest in one shot thanks to the damage multiplier.  That's pretty strong.  However, this applies just to a 4th level thief (as damage modifiers won't go up significantly if at all by then), at which point it's not quite that strong.  Seems to me a good rule of thumb is that a thief can usually one-shot a person of a level equal to his backstab multiplier.  I can see people thinking I'm picking nits - the thief can /one-shot/ things, after all - but keep in mind the thief pretty much has to; after the initial attack, if the target is still alive it can call for help as a free action, and the sound of combat will probably attract others, not to mention the thief's general proficiency in combat (which is to say, very little).&lt;br /&gt;&lt;br /&gt;- I thought bardic knowledge was one of those sacred cows 3e brought over, but there's no mention of it in the bard write-up.  Bards do automatically know local history though, and they can guess what magic items do, so that's something.&lt;br /&gt;&lt;br /&gt;- I really don't have much to say about the bard.  They seem pretty blah on paper, which is probably why I didn't play them and very few saw their way to our table.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-6976180465573626067?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/6976180465573626067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=6976180465573626067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6976180465573626067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6976180465573626067'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-5-classes-part-3-rogues.html' title='RO PHB, Part 5: Classes, Part 3 (Rogues)'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-5154204715831890591</id><published>2009-07-09T18:38:00.001-04:00</published><updated>2009-07-09T18:41:33.354-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 4: Classes, Part 2 (Wizards and Priests)</title><content type='html'>&lt;a href="http://img32.imageshack.us/my.php?image=redundancy.jpg" target="_blank"&gt;&lt;img src="http://img32.imageshack.us/img32/2899/redundancy.th.jpg" hspace="5" align="left" border="0" /&gt;&lt;/a&gt;Wizards:  Mages and Specialist Wizards Who May or May Not Be Illusionists&lt;br /&gt;&lt;br /&gt; - Ah yes, wizards.  The PHB spends several paragraphs detailing the reasons why wizards are allowed very few weapons and no armor, yet oddly enough I find one of the explanations the book automatically discounts as the most compelling.  The PHB essentially says that wizards can't use armor or more than a few weapons because they can't be bothered to learn how.  Isn't that the player's decision?  Besides, as academics out to explore tombs and catacombs in the search of knowledge and riches, this makes wizards just sound either incredibly lazy or terminally stupid.  The book debunks the explanation that armor disrupts magical energy.  I think that makes perfect sense; if a wizard is weaving eldritch patterns to warp the fabric of reality, might not metal links and plates on her body disrupt these patterns and cause her spells to fizzle - or worse, go out of control?  This explanation might lead to allowing wizards to wear leather or hide armor, but I'm fine with that since it's not exactly unprecedented (I may cover this later when I get to druids).&lt;br /&gt;&lt;br /&gt; - Wizards can't make scrolls until 9th level, but they can copy spells into their spellbooks from 1st level on.  A bit of rules dissonance, here.&lt;br /&gt;&lt;br /&gt; - Wizards are cursed with the dreaded d4 hit die.  You can offset this with a decent CON, but 2 extra HP a level can only do so much.  However, considering the wizard regularly makes causality his bitch, this is seen as acceptable for many years.  Doesn't necessarily excuse the fixed 1 HP per level after 10th though.&lt;br /&gt;&lt;br /&gt; - Taking what one has read from the PHB up to this point with the wizard spell progression table, a 1st level wizard can cast one 1st-level spell.  From the accompanying paragraphs, however, it seems that the wizard can read her spellbook and make that spell available again immediately (or, at least, once the fight is over).  This can't be the case, though that would help those lower levels out considerably were it true.&lt;br /&gt;&lt;br /&gt; - Humans, elves, and half-elves can be mages.  It's cute that the book pretends there's a meaningful choice here. &lt;br /&gt;&lt;br /&gt; - A mage's prime requisite is Intelligence, but even with a 16 a mage can't cast her highest level spells.  That's almost like saying fighters can use chainsaws with a 16 STR, but can't use lightsabers at 17th level unless they have an 18 STR.&lt;br /&gt;&lt;br /&gt; - The Schools of Magic, 2nd paragraph:  "You'd think someone could start an academy like Hogwarts to teach future magic users, but this is unnecessary so long as the young'uns can be taught by magic hobos."&lt;br /&gt;&lt;br /&gt; - There are nine schools of magic, except one kinda sucks and is just the beginning levels of study of one of the others.  Lesser Divination could have easily have been Lesser Invocation, or Lesser Transmutation, except the game designers couldn't come up with enough spells for divination so it got the short straw.&lt;br /&gt;&lt;br /&gt; - Confession time:  I didn't really understand what abjuration was or its purpose until I read Complete Arcane for 3.5. &lt;br /&gt;&lt;br /&gt; - Elves can only be diviners or enchanters.  Apparently getting freaky with the humans opens up your magical pathways, as half-elves can also be conjurers and transmuters.  Gnomes can be illusionists - and only illusionists.  I still can't shake the feeling that these restrictions are completely arbitrary, and the ability score requirements reinforce this.  Why would a conjurer need a 15 CON as opposed to, say, CHA?  Why does illusionist have a DEX requirement at all?  Doesn't an enchanter with a 16 CHA kind of defeat the purpose?&lt;br /&gt;&lt;br /&gt; - The illusionist class is just a reiteration of the specialist wizard rules, possibly for padding, possibly to keep the gnome players happy.&lt;br /&gt;&lt;br /&gt;Priests:  Clerics and Druids&lt;br /&gt;&lt;br /&gt; - …Why are there 16 priest spheres? Did they just kinda stop there, or did they stretch them out for the sake of symmetry?  Oh, major and minor access to spheres sounds like oodles of fun.  Hey, why did they come up with minor sphere access when they could have just as easily made the spheres Lesser Charm and Lesser Sun?  Nah, 32 spheres would be too many, now that I think about it; 16 keeps it nice and simple!&lt;br /&gt;&lt;br /&gt; - The magic of wizards is divided into nine spell levels, with each spell level beyond 1st accessed at wizard level *2 - 1.  The magic of priests is divided into only seven levels, with the same spellcaster level algorithm, so priests begin to top out four levels before wizards.&lt;br /&gt;&lt;br /&gt; - Now that I think about it, demi-human spellcasters can't cast anything beyond 7th level spells at best (unless you use the optional "exceeding level limits" rule in the DMG, which is also where I found the level limit table when it should be in the PHB to begin with; seriously, screw this system mastery zeitgeist BS and put the level limits in the PHB and the optional rules - all of them - in the DMG where they belong).&lt;br /&gt;&lt;br /&gt; - It's odd that the class description doesn't limit clerics to being good or to specific gods/mythoi, but assumes that all clerics "combine military and religious training" like "the Teutonic Knights, the Knights Templar," etc.  It's also strange that all clerics are "granted power over undead" when a cleric of, say, a harvest god or spirit of civilization might not have anything to do with them.&lt;br /&gt;&lt;br /&gt; - As an aside, the book's use of the term "mythos/mythoi" makes me want to play a cleric of Azathoth.&lt;br /&gt;&lt;br /&gt; - As we journey into the "Priests of Specific Mythoi" section, I'd like to briefly reminisce on my character from the only Forgotten Realms game I've played for more than an hour.  After a somewhat exhaustive question and answer period with the DM about what I wanted to play, I was given free reign to play a specialty priest of Tempus.  Tempus is (one of the many) god(s) of war within the Realms, and my DM had some sort of unrequited crush on the fictitious deity.  My cleric (and yes, it said cleric on my character sheet) had a fighter THAC0 and attacks per round, wielded a two-handed sword, and could incite a berserker rage in a number of people per day equal to my level.  Eventually, after a brief sojourn into Barovia, I picked up the fully powered sun sword from the Castle Ravenloft module, which doubled my attacks per round (that's three attacks, by the by) and did like triple damage to undead.  I was level 8, I think.  From the fact that I was a raging badass, and that the powers and abilities I've recounted here are by no means exhaustive, you might be able to see that specialty clerics, depending on DM, setting, and splatbooks, can get pretty sick.&lt;br /&gt;&lt;br /&gt; - That said, the section on specialty priests should either be transplanted into the DMG or filled with more specifics along the lines of specialist wizards in order for them to be remotely useful.  In the era of "NO" DMGing, giving players a toolbox to build their own class is pretty much a waste of page count.&lt;br /&gt;&lt;br /&gt; - Why can't elves be druids?  This seems counterintuitive to their "one with nature" shtick.  On that note, why can humans (traditionally viewed as the natural predator of forested areas) be druids?&lt;br /&gt;&lt;br /&gt; - Why is it that druids are limited to natural (read: non-metallic) armor, yet half of their available weapons (scimitar, sickle, dagger, possibly dart and spear) probably have a good amount of metal in them? &lt;br /&gt;&lt;br /&gt; - Druids are the only class that have to beat others of their class to advance in level.  There's two pages worth of information about the life of druids past 11th level that assumes that they're cognizant of metagame concepts.  For example, there can only be nine druids of 12th level within a geographic region, and if the player is number 10, someone's gotta throw down, with the loser reverting to 11th level.  First off, how does any of these druids know what character level their peers are?  "My name is Grim Feathertail and I just dinged 12th level."  Second, why nine?  If we're going to be arbitrary, why not 57, or 23 - hell, make it just one so you can turn it into Highlander: the Treehugging!  Third, this implies that, in any geographic region, there are nine 12th level druids that do nothing but sit around when they could be out solving any of the problems the party comes across (however, see the Forgotten Realms NPC problem).  Fourth, what if the druid doesn't want to be part of this particular region?  What if he just moves to another one?  Can he just set up an enclave in the Hidden Valley (there's a ranch there!) and chill, or does this count as a forfeit and he shimmies back on down to 11th level.  This is just the first step of this nonsense; at 15th level, the up-and-coming druid is required to take a desk job, which is not exactly conducive to an adventuring career.  Oh, and the whole druidic advancement hierarchy is bookended by the druid's class abilities and only lasts from 12th to 16th level.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-5154204715831890591?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/5154204715831890591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=5154204715831890591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5154204715831890591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5154204715831890591'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-4-classes-part-2-wizards.html' title='RO PHB, Part 4: Classes, Part 2 (Wizards and Priests)'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-3050375646228302162</id><published>2009-07-06T18:22:00.002-04:00</published><updated>2009-07-06T18:28:30.427-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>RO PHB, Part 3: Classes, Part 1 (Overview and Warriors)</title><content type='html'>&lt;a style="" href="http://img525.imageshack.us/my.php?image=magicswords.jpg" target="_blank"&gt;&lt;img src="http://img525.imageshack.us/img525/5781/magicswords.th.jpg" align="left" border="0" hspace="5" /&gt;&lt;/a&gt;Player Character Classes&lt;br /&gt;&lt;br /&gt;- Classes in 2e were divided into archetypal groups.  You had Warrior (fighter, ranger, and paladin), Wizard (mage, illusionist, and "other", meaning a specialized mage), Priest (cleric, druid, and another "other"), and Rogue (thief and bard).  Each group shared many similarities like THAC0 (even typing that is annoying), saving throws and hit points.  Occasionally there would be some naming confusion, like denoting something that belongs to fighters when it applies to all warrior types; this was usually from the equation of the group name with the exemplar of that group as interchangeable synonyms of each other.&lt;br /&gt;&lt;br /&gt;- You might be able to make the case that 2e was defining character roles with its class groupings.  Shuffle some of the classes around and you're pretty much there - throw ranger in with the rogues (where it fits better IMO) and bard with the clerics, and you've basically got Defenders, Controllers, Leaders, and Strikers.  They don’t set out to purposefully do those jobs (fighters aren't sticky and are half-strikers, thieves have a striker ability no DM would let them use), but the groundwork is there and was probably there since the days of fighting-man and magic-user.&lt;br /&gt;&lt;br /&gt;- Each class has ability score requirements.  The basic classes (fighter, mage, cleric, and thief) have prerequisites of 9 STR, INT, WIS, or DEX respectively, while the others had more exacting requirements.  Paladins needed a 17 or 18 Charisma, while rangers needed 13s or better in four different attributes.&lt;br /&gt;&lt;br /&gt;- The book says all but the basic classes are optional.  The book lies.  Of them, only the specialist wizards and clerics are optional, only because (IIRC) they’re pretty ill-defined.  We'll see.&lt;br /&gt;&lt;br /&gt;- Characters with a 16 or better in their prime requisite ability scores (Strength for fighters, Intelligence for mages, etc.) gain 10% additional experience.  If you are naturally better at your class than the rank and file - and, hence, your job is easier - you advance quicker in your class.  There's some Darwinian, "jocks are better" undertones here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Warriors:  Fighters, Paladins, and Rangers (oh my!)&lt;br /&gt;&lt;br /&gt;- It mentions that warriors get additional hit points for high CON, but doesn't mention exceptional Strength in any capacity.  A footnote would have been good here, if for no other reason than to make the fighter feel better about the fact that they have one class ability.&lt;br /&gt;&lt;br /&gt;- Warriors can make additional melee attacks as they rise in level.  At level 7, they can make 3 attacks every 2 rounds.  You may realize that this is somewhat problematic in the lack of half-attacks, and you would not be alone; what this means is that, on the first round, warriors make one attack, then two attacks the next round, then one attack the round after, so on and so forth.  No, you can't make two attacks on the first round, and I'm pretty sure you can't "save" your two-attack-rounds for later.  At level 13 they can make 2 attacks in a round and skip this stupidity.&lt;br /&gt;&lt;br /&gt;- Fighters are the only class that can take weapon specialization.  Rather than actually detail it in the fighter description, since &lt;span style="font-style: italic;"&gt;no one else can take it&lt;/span&gt;, the book refers you to Chapter 5.  Note that weapon specialization uses the optional weapon proficiency system, so DMs are well within their rights to keep fighters from ever being useful beyond walking sacks of hit points.&lt;br /&gt;&lt;br /&gt;- In fact, being a fighter is viewed as a punishment.  If you fuck up as a paladin or ranger (more later) you become a fighter.  A fighter without weapon specialization, no less, so fighters in games without the optional proficiency rules can, at best, be on the same level as characters used to actually be good and fun to play.&lt;br /&gt;&lt;br /&gt;- There are tables for fighter cohorts and followers.  The only time any character in any game I played in or ran had a follower was in 3e.  In this case, the fighter has to own land with some sort of impressive-sounding fortification built upon it to attract followers, and it flat-out says that a fighter can't do ANYTHING of note worthy to bring in the fodder until 9th level, at which point s/he becomes a household name.&lt;br /&gt;&lt;br /&gt;- It occurs to me that the explanations of some of these rules may be a bit snarky.  I must disclaim that I'm only embellishing a little.  If there is one given, it's likely that my explanation is pretty close to that in the book, mostly because I'm lazy.&lt;br /&gt;&lt;br /&gt;- Paladins.  I'd like to think that this class was designed by some prophetic crone who had foreseen the creation of the Internet and the flame wars that would arise at the mention of this class.  It's been said that Gygax made this class with the design goal that being lawful good was enough of a punishment to balance it out; this isn't true.  Paladins have to be human, and that is their punishment.&lt;br /&gt;&lt;br /&gt;- I could have sworn paladins were immune to fear.  My mistake.  They still get +2 to all saves, which is nice.&lt;br /&gt;&lt;br /&gt;- Paladins gain a class ability that has no effect until they gain a specific magical item.  Since getting any magical item is a crapshoot anyway, this is essentially a passive-aggressive way for a player to slowly wear away at the DM's patience as they constantly say things like, "Oh man, I can't wait 'til I get my holy sword!"&lt;br /&gt;&lt;br /&gt;- They get a horse, too.  Useful for those long dungeon crawls.&lt;br /&gt;&lt;br /&gt;- At level 9, paladins can cast a spell (one, usually &lt;span style="font-style: italic;"&gt;cure light wounds&lt;/span&gt;) like a 1st-level priest.  To simulate this in real life, jump start your car with a AAA battery.&lt;br /&gt;&lt;br /&gt;- Paladins don't have the same motivation to adventure as other characters.  Paladins are in it for the greater good, the cosmic cause.  You can see this in the drawbacks for the class; paladins pay their bills, plus a 10% income tax, then give all their shit away.  In practice, this means the paladin takes a few gems from the dragon's hoard and lets the other members of his party divvy up his share, creating loot imbalances with his very presence.&lt;br /&gt;&lt;br /&gt;- One of the neat workarounds of the 2e paladin is that they can actually get along with and even adventure alongside evil characters without too much fuss, provided the characters behave themselves in his/her presence.  In 3e, paladins can't knowingly be associated with evil characters or they lose their powers; essentially, they have to willingly not use one of their defining class abilities, detect evil, in order to maintain plausible deniability.  I recall this being something of a pain when some jackhole rolls up Stabby McStabbington III, contract killer and lifelong companion of Sir Derek Evilsbane.&lt;br /&gt;&lt;br /&gt;- Rangers have three prime requisites, one of which &lt;s&gt;does not matter until 8th level and&lt;/s&gt; doesn’t really affect their performance at all.  I stand corrected:  they don't get bonus spells based on Wisdom, so it's really just there to keep rangers from getting their extra experience.&lt;br /&gt;&lt;br /&gt;- The book doesn't list Aragorn or Legolas as ranger archetypes.  Funny, that.  Also doesn't list Drizzt Do'Urden, legendary canon sue of the Forgotten Realms that affected the ranger in this edition with the inclusion of dual-wielding.  I didn't do a lot of dual-wielding in 2e, but I do remember setting myself to receive the charge of creatures many orders of magnitude greater than myself with naught but my awesome spear of badassitude (read: +2 spear).&lt;br /&gt;&lt;br /&gt;- The ranger is the only class that can say, "Fuck you and your optional proficiency systems, I can track shit!"&lt;br /&gt;&lt;br /&gt;- Rangers can be stealthy, but only in "natural surroundings", where you will spend approximately 10 minutes of game time per session on average.  It doesn't actually define what "natural surroundings" are, though, so you might be able to make the case that they get their full bonuses in caves and caverns, which begs the question as to why no dwarf rangers.&lt;br /&gt;&lt;br /&gt;- There's no real justification as to why rangers have to be good, nor what prevents them from keeping more treasure than they can carry beyond DM fiat.&lt;br /&gt;&lt;br /&gt;- I'm sorry I used the phrase "DM fiat" while talking about 2e, when I never heard it until the days of 3e.  I like it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-3050375646228302162?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/3050375646228302162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=3050375646228302162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/3050375646228302162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/3050375646228302162'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/ro-phb-part-3-classes-part-1-overview.html' title='RO PHB, Part 3: Classes, Part 1 (Overview and Warriors)'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-1407335955106542278</id><published>2009-07-03T10:18:00.004-04:00</published><updated>2009-07-03T16:20:08.697-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Retro Observations: 2E PHB, Part 2: Player Character Races</title><content type='html'>&lt;a style="" href="http://img145.imageshack.us/my.php?image=procrastination.png" target="_blank"&gt;&lt;img src="http://img145.imageshack.us/img145/1385/procrastination.th.png" align="left" border="0" hspace="5" /&gt;&lt;/a&gt;Part the Second of my re-reading of the 2e PHB.  At some point I started assuming those who might read this either had access to a copy or had already read it at some point.  If you don't fall into either category and are skeptical of my statements, you can take my word for it that what I've read is actually in the book.  Besides, I can back it up with screenshots if need be.&lt;br /&gt;&lt;br /&gt;Player Character Races&lt;br /&gt;&lt;br /&gt;- The introductory paragraphs for the player character races chapter emphasize that the racial descriptions are broad generalities to which players aren't necessarily bound.  It then gives a table for racial minimums and maximums to which your character must conform before modifiers, and then says that races other than human have level restrictions and/or can't be members of certain classes.&lt;br /&gt;&lt;br /&gt;- I imagine class and level restrictions exist for non-human races because humans are intended to be the vanilla baseline for those races; every other race is better than humans.  I don't think we ever played with racial level restrictions.  They do not matter until, at minimum, level 8, and then only if you're a halfling cleric.  What level do the majority of games start at?  I'll probably go into this later.&lt;br /&gt;&lt;br /&gt;- Halflings can't have exceptional Strength.  The Strength penalty might have something to do with it, but what happens if they increase their Strength beyond their initial score?  Something tells me I'm gonna have to read the DMG again.&lt;br /&gt;&lt;br /&gt;- Dwarves can be clerics, fighters, or thieves.  They can be fighter/clerics or fighter/thieves, but not cleric/thieves.  Why?  Because.&lt;br /&gt;&lt;br /&gt;- Elves have five different branches: aquatic, grey, high, wood, and dark.  Elven PCs are assumed to be high elves ("the most common type"), but can choose to be another type with the DM's permission.  Choosing another type confers "no additional powers", until the players get a hold of the &lt;span style="font-style: italic;"&gt;Complete Book of Elves&lt;/span&gt;, one of the more popular (and arguably broken) splatbooks because it dared to give players meaningful options.&lt;br /&gt;&lt;br /&gt;- According to my copy, elves can't be multi-class clerics or rangers.  Rangers I can kinda understand, since they're already fighter/thief/druids on their own, but I don't understand the cleric bias.  There's actually something of a campaign hook hovering here underneath the surface, I think.&lt;br /&gt;&lt;br /&gt;- I remember gnomes being beneath our notice during our Grand Age of Gaming that was middle school.  Except for Steve - not that one, the other one.  I knew enough Steves for it to be confusing.  Anyway, gnome Steve had a fascination with, of all things, gnomes.  He always played one, without question.  The only one I really remember eventually became something that was pretty far from a gnome if I recall correctly.  In that game, we were playing characters who'd been exposed to a meteorite and got random (I can't emphasize this enough, there were charts and everything) mutations.  Steve's character eventually had black skin, four legs, and a spiked tail.  He was like a xenomorph.  It was crazy.&lt;br /&gt;&lt;br /&gt;- Okay.  Explain to me why gnomes can be illusionists - which are defined as specialist wizards - but can't be mages.  You can't use the phrase "yeah-huh" as part of your explanation.  While we're on the subject of classes, I may have been reading the multi-class restrictions wrong.  The elf entry refers me to the end of the classes section for more information on multi-classing; neither the dwarf nor the gnome have this reference.  The gnome entry says they "can have two classes, but not three," implying there's more choice in the matter of multi-classing than the previous two entries indicated.  Were these entries written by different people, without an editor?&lt;br /&gt;&lt;br /&gt;- Gnomes are dwarves that aren't as cool, and that's saying something.  In fact, they're nearly identical, save for their class selection, ability adjustments, and what pool they can select languages from.  They even have the dwarvish magic-resistance abilities, yet can be (a type of) mage(s).&lt;br /&gt;&lt;br /&gt;- "Half-elves are the most common mixed-race beings."  Thus far they're the &lt;span style="font-style: italic;"&gt;only &lt;/span&gt;mixed-race beings.  It's stated pretty plainly that once you go human you never go back; if a person has even one human ancestor, they're a half-elf at best.  Half-elves have none of the strengths and all of the weaknesses of their parents, though they multi-class well.  They have no racial ability adjustments, and only two-and-a-half elf abilities.  Half-elves look to be the worst race to pick so far; human is probably worse, though.&lt;br /&gt;&lt;br /&gt;- Halflings are hobbits with the serial numbers filed off (though someone forgot to rename the halfling types something other than hobbit surnames).  For the average D&amp;amp;D player, if they wanted to play a fat, hedonistic midget, they could probably just stay home and roll a joint.  They don't become cool until 3e, at which point they become arguably the best race choice (tied with humans, oddly enough).&lt;br /&gt;&lt;br /&gt;- Halflings have to roll to see if they get a racial ability every other race (except humans) gets by default.  Is this like Paranoia, where you roll to see if you die during character creation?  It probably leads to the same result:  abandoning that character for something else.&lt;br /&gt;&lt;br /&gt;- Humans suck unless you're planning for the long haul or are starting a game at 15th level or higher.  I shouldn’t have to explain why.&lt;br /&gt;&lt;br /&gt;- My first D&amp;amp;D character ever was a 7th-level elf ranger with an 18/96 Strength, 6'6" tall and weighed 76 pounds.  To this day I have no idea how those stats came to be, except Roland told me what to do and I just chucked the dice.  I got a sweet +2 spear out of the deal, only because Roland's character had one she wasn't using.  I think it was a she, anyway.  I've never been weirded out by people playing characters of the opposite sex - this may be because I modeled my ranger after Alan (Ail) from Sailor Moon (R), who was pretty close to begin with.&lt;br /&gt;&lt;br /&gt;That concludes my write-up on PC races.  Next time:  Observations, Part 3: Classes, Part 1!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-1407335955106542278?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/1407335955106542278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=1407335955106542278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1407335955106542278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1407335955106542278'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/part-second-of-my-re-reading-of-2e-phb.html' title='Retro Observations: 2E PHB, Part 2: Player Character Races'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-7170759477689458549</id><published>2009-07-01T21:53:00.005-04:00</published><updated>2009-07-11T15:46:31.050-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Retro Observations'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='2E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>Retro Observations: 2E PHB, Part 1: Ability Scores</title><content type='html'>&lt;a target="_blank" href="http://img40.imageshack.us/i/apathymotivationalposte.jpg/"&gt;&lt;img src="http://img40.imageshack.us/img40/9859/apathymotivationalposte.th.jpg" align="left" border="0" hspace="5" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Edit:  ImageShack ate the original image.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While perusing the Internets at work, as I am wont to do when I'm not forced to spend two hours looking for $45 worth of parts, I came across &lt;a href="http://www.enworld.org/forum/general-rpg-discussion/257814-ad-d-not-rules-light.html"&gt;this thread &lt;/a&gt;on ENWorld.  Basically, someone called out the notion that AD&amp;amp;D 2e was a "rules light" edition of the game and that most, if not all, players and DMs of that edition ignored whatever rules and subsystems that were (in)convenient.  Honestly I can't fault their hypothesis, mostly because - in my case, at least - he's absolutely right.&lt;br /&gt;&lt;br /&gt;It was around the time that someone pointed out that there's six different ways to punch someone in 2e that I kinda got nostalgic for the old girl.  2e was my first exposure to Dungeons and Dragons, and it allowed me to meet some of the best friends I've ever had my entire life.  But, well, it's been almost 9 years since I've played and a lot has changed in the 2 1/2 editions so I began to wonder how I'd view my first love with the knowledge I've accumulated since then.&lt;br /&gt;&lt;br /&gt;So, with a song in my heart and a PDF on my computer, I started reading the Advanced Dungeons &amp;amp; Dragons Player's Handbook, 2nd Edition.  And, lucky you, I've made some… observations as I've reacquainted myself with the game.  Fortunately or not, my notes are pretty long, and they're probably snarkier than I truly intend, but hell with it, I'll be posting them in sections.&lt;br /&gt;&lt;br /&gt;Attributes&lt;br /&gt;&lt;br /&gt;- Exceptional Strength is weird.  A warrior with an 18 Strength can roll percentile dice to add to their Strength score.  Why do you do this?  It's not explained, beyond that warriors are "entitled" to do so, and that exceptional Strength "improves the&lt;br /&gt;character's chance to hit an enemy, increases the damage he causes with each hit," et cetera (but any improvement to Strength does this).  Do the 0.5% of warriors who were lucky enough to roll an 18 on Strength need further differentiation between them?  The difference between a regular 18 and 18/00 is +2 to hit and +4 to damage; in the world of 2e, where you only get bonuses from a 16 or higher, that's a huge difference.  I have "fond" memories of my friends and I bringing freshly rolled fighters, paladins and rangers to the table who "just happened" to have rolled 18/90+ with 4d6 drop lowest.  Steve was the most blatant about it, having a string of characters with 18/00 Strength.  Uh-huh.  Totally legit.&lt;br /&gt;&lt;br /&gt;- Meanwhile, Strength is the only attribute to have exceptional scores:  there's no 18/51 Dexterity, or 18/00 Intelligence.  It's also joined by Wisdom and Charisma as the only attributes that you can't increase with racial adjustments (but all three can be decreased) by choosing races in the PHB.&lt;br /&gt;&lt;br /&gt;- Also note that, while you can only have exceptional Strength by being a warrior, class selection occurs after you've rolled ability scores.  Since you cannot be a warrior at the time you roll your ability scores, no character can have exceptional Strength at character creation.&lt;br /&gt;&lt;br /&gt;- The Strength table has entries for specific feats of strength (for lack of a better phrase), namely the ability to Bend Bars/Lift Gates and Open Doors.  Opening doors (and no, this only applies to stuck doors and not any door you may encounter) requires a d20 roll; BB/LG is a percentile roll.  In both cases, lower results are better.  Lord help you if you fail, because you can NEVER EVER EVEEER try again.  You don't have a snowball's chance in Hell (&gt;5%) of lifting a gate until you hit 14 STR, and the open door roll doesn't really become useful until you hit 18/91 when you can try to open barred or magically locked doors (but only on a 1, 2, or 3; players can't hope to get this roll beyond 6 or less).  In the Attributes section, at least, there's no mention of what happens should more than one character try to perform these tasks at once.  Hopefully that's somewhere else.&lt;br /&gt;&lt;br /&gt;- Dexterity annoys me.  It affects three things: your chance to avoid surprise, your ability to hit with ranged weapons, and you Armor Class.  Like many other areas of 2e and before, positive numbers are better except when they're not; negative Defense Adjustment is better because.  Also, if your DEX is 7-14, you may as well write "doesn't matter" next to the entry, as scores in this range have no effect on your character at all.&lt;br /&gt;&lt;br /&gt;- Constitution is misleading in that the table header reads "Regeneration" at the end; without magical assistance (and even then I'm not sure) players can never have a regeneration beyond "Nil".  Even if you pumped your CON to 20, you're still only regaining 1 hit point every 50 minutes.  That might matter in the early levels, but by the time you've gotten your CON that high it's pretty much inevitable that someone else will have run across a ring of regeneration (which gives back as much HP as a 25 CON) and you'll have so many hit points that 1 HP an hour will not matter.&lt;br /&gt;&lt;br /&gt;- Once again warriors get special consideration from having a high CON.  A 15 or better CON gives additional hit points per die to a maximum of +2, or +7 if you're a warrior, and then only until 10th level (9th for warriors and priests because), at which point you start gaining fixed hit points like you should have been since 1st level.  There are footnotes for CON scores over 20 that indicate low hit die rolls count as higher results (1s become 2s, 1s and 2s are 3s, up to 1s, 2s, and 3s being 4s).  Seeing as how a 20 CON is monumentally difficult to achieve (and, by the time you do, you've forgotten what your HP rolls were and you've probably stopped rolling for HP anyway), and monsters don't have CON scores, I don't know why these footnotes are there beyond yet more false hope.&lt;br /&gt;&lt;br /&gt;- The Intelligence table is the only attribute table to include a column for an optional rule (Maximum Number of Spells per Level).  An INT of 19 or better can automatically pass their saving throws versus illusion spells of ever-increasing levels; coming back from a post 3e viewpoint, seeing this under Intelligence and not Wisdom (which the Perception skill(s) are based on in later editions) seems odd.&lt;br /&gt;&lt;br /&gt;- If you want to be a competent priest-type (cleric, druid, etc., I think maybe ranger or paladin too),  your Wisdom needs to be over 13.  This is the point where you no longer have to roll to see if your spells fail outright.  Oddly enough, this is also the point where you (i.e. a priest) start to earn bonus spells; you go from failing to cast 1 in 20 spells to knowing more spells than your average priest should in 1 point, without a transitional period.&lt;br /&gt;&lt;br /&gt;- "The Charisma (Cha) score measures a character's persuasiveness, personal magnetism, and ability to lead."  Your Charisma score gives you a penalty or bonus to your initial reaction with non-player characters.  From the NPC reaction table I was able to find, when the PCs encounter an NPC (or group thereof) the DM rolls 2d10 and cross-references the result against the PCs attitude.  Going by this mechanic, it is detrimental for the PCs to have a high Charisma; high Charisma adds to reaction rolls, and the table goes from (low to high) friendly to hostile.  To reiterate, things are more likely to hate you because you're more likable.&lt;br /&gt;&lt;br /&gt;Next time:  Races!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-7170759477689458549?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/7170759477689458549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=7170759477689458549' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/7170759477689458549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/7170759477689458549'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/07/retro-observations-2e-phb-part-1.html' title='Retro Observations: 2E PHB, Part 1: Ability Scores'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-7844613246114491047</id><published>2009-06-06T00:39:00.004-04:00</published><updated>2009-06-06T00:56:40.137-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>A very late Thank You to Dan</title><content type='html'>Some time ago (about a month at the time of this writing, give or take), &lt;a href="http://dailydan.spaces.live.com/"&gt;Dan&lt;/a&gt; sent me a gift.  This isn't particularly uncommon - Dan is a very giving person.  Me, I'm a very taking person, so whenever I'm offered a present for conceivably no reason I get flabbergasted, especially when I receive a package of this, well, magnitude.&lt;br /&gt;&lt;br /&gt;Dan sent me a set of the World of Warcraft Series 3 action* figures.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img223.imageshack.us/my.php?image=topdownn.jpg" target="_blank"&gt;&lt;img src="http://img223.imageshack.us/img223/6236/topdownn.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;* "Action" is kind of a misnomer in this instance.  Each figure has one (1) pose with approximately zero (0) points of articulation.  There's nothing really wrong with this model - inspired, I believe, by the Todd McFarlane brand - but it gets to be problematic when you try to do things like &lt;span style="font-style: italic;"&gt;have the toys stand under their own power&lt;/span&gt;. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This was brought about as a "reward" for my &lt;a href="http://www.blizzard.com/us/inblizz/contests/writing/"&gt;Blizzard Global Creative Writing&lt;/a&gt; (read: Fanfiction) &lt;a href="http://www.blizzard.com/us/inblizz/contests/writing/"&gt;Contest&lt;/a&gt; entry.  Sadly, I didn't win, but at the time I was rather hopeful of my chances.  So too was Dan, apparently. &lt;br /&gt;&lt;br /&gt;As an aside, I can’t post my entry as dictated by the contest rules.  Dan may or may not be dismayed to hear this, but even if he is he has a copy so he can read it whenever he wants.  However, I'm mulling around the possibility of starting a (web)comic as an indirect sequel.  Whether or not I go through with it remains to be seen.  As of this writing, I'm still deliberating between two methods of production, preferring one over the other without actually making a decision.&lt;br /&gt;&lt;br /&gt;Anyway, the figures:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img55.imageshack.us/my.php?image=groupy.jpg" target="_blank"&gt;&lt;img src="http://img55.imageshack.us/img55/5926/groupy.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;You may notice that the &lt;a href="http://www.dccomics.com/dcunlimited/wow/?dcd=11243"&gt;Brave Highmountain Deluxe Collector Figure&lt;/a&gt; isn't pictured, probably because he wasn't included.  To give a vague idea as to why, Highmountain is about the size of the other four figures in the series put together.  As far as I'm concerned, this is a complete set. &lt;br /&gt;&lt;br /&gt;Sadly, this set reminds me that I have no shelf space with which to display said figures, especially considering my roommates Keith and Andrew and their vast, respective collections.  Thankfully Andrew was kind enough to place them in front of his anime DVDs so they can bask in displayed glory for the time being.&lt;br /&gt;&lt;br /&gt;QUIN'THALAN SUNFIRE, Blood Elf Paladin&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img8.imageshack.us/my.php?image=bepaladin.jpg" target="_blank"&gt;&lt;img src="http://img8.imageshack.us/img8/877/bepaladin.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Quin'thalan continues the tradition of Blizzard characters wearing equipment that you can't acquire in the game.  Seriously, if anyone has any idea where I can get a full body tower shield and double-bladed sword, both in Sin'dorei red and gold, do tell.  Further, Quin'thalan continues another Blizzard tradition:  ugly males.  This is the ugliest blood elf that's been put to plaster.  This is partially do to the paint job on his face, which makes him look like Clayface standing in the middle of a thunderstorm, but the sculpt itself is angular and wrinkly, two traits I don't commonly associate with blood elves.&lt;br /&gt;&lt;br /&gt;TAMUURA, Draenei Mage&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img222.imageshack.us/my.php?image=draenei.jpg" target="_blank"&gt;&lt;img src="http://img222.imageshack.us/img222/8807/draenei.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Tamuura is probably the best looking figure in series 3, if not the entire WoW figure line.  The sculpt is amazing, the paint is evenly applied, and the color scheme fits very well.  I bought this figure for my brother for Christmas to go with the blood elf series 1 rogue I got for him the year before, and I'm glad that I now own one.  Tamuura is a progressive, forward-thinking character; you may not be able to see it, but she has a turquoise bellybutton piercing, in addition to fishnet stockings complete with garters. &lt;br /&gt;&lt;br /&gt;The biggest disappointment of this figure, of all things, is her feet.  Now, I don't have a problem with hot blue chicks with goat legs; it's a workaround, certainly, but not a dealbreaker.  No, the problem lies with the bottom of her hooves and the figure's lack of a base.  Her feet aren't flat.  This makes Tamuura very prone to toppling over unless she's positioned so that she leans against something.  During this photo session, Tamuura fell over at least 3 different times, spilling the other figures onto the floor.  Thankfully these figures seem pretty resilient.  Regardless - and it seems weird to say this - but she could benefit from a set of properly molded horseshoes.&lt;br /&gt;&lt;br /&gt;SISTER BENEDRON, Human Priestess&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img329.imageshack.us/my.php?image=priest.jpg" target="_blank"&gt;&lt;img src="http://img329.imageshack.us/img329/278/priest.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;This is one of my favorite armor sets in WoW, and I'm glad they made a figure that properly shows it--&lt;br /&gt;&lt;br /&gt;--Wait a sec.  What the hell is this?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img191.imageshack.us/my.php?image=priestaxe.jpg" target="_blank"&gt;&lt;img src="http://img191.imageshack.us/img191/9213/priestaxe.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;That's not canon!&lt;/span&gt; D:&lt;&lt;br /&gt;&lt;br /&gt;I'm amused that an iconic priest figure wields a weapon that priests can't equip in the game.  At least they took the fancy way of attaching it to the figure via a gold chain that runs around her waist, and not some gaudy pleather or plastic belt.&lt;br /&gt;&lt;br /&gt;SKEEVE SORROWBLADE, Undead Rogue&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img189.imageshack.us/my.php?image=rogueo.jpg" target="_blank"&gt;&lt;img src="http://img189.imageshack.us/img189/5056/rogueo.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Skeeve has a problem.  It's a problem that's near and dear to my heart, and it's one that I'm sure you'll sympathize with.&lt;br /&gt;&lt;br /&gt;Skeeve has no pants.&lt;br /&gt;&lt;br /&gt;The part of his armor below the belt is a sort of kilt-like apparatus that isn't attached to the figure for some unknown reason.  Maybe it's easier to manufacture that way (in fact, that's probably it), but it's plenty disturbing when Tamuura drunkenly knocks over her brothers and sisters in arms and parts of Skeeve's anatomy that shouldn't see the light of day are exposed for the world to see.  Assuming said anatomy is still attached - again, probably not since it's easier to manufacture that way ;o.&lt;br /&gt;&lt;br /&gt;That's the cast in a nutshell.  Each and every one of them came prepackaged in shells of transparent adamantium, impervious to all but the most powerful of boxcutters which will ruin the packaging beyond all reason, destroying any hope of repackaging these figures for moving or storage.  The various weapons and handheld attachments were taped next to them and came with instructions to combine them with the figures that amounted to, &lt;span style="font-style: italic;"&gt;"Break this, then reattach as desired."&lt;/span&gt;  Quin'thalan's shield was especially egregious in this regard, requiring one to twist it around his arm until either it's in position or his arm breaks, whichever comes first.&lt;br /&gt;&lt;br /&gt;You may notice an ominous shape to the right of these photographs:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img79.imageshack.us/my.php?image=castleoverlook.jpg" target="_blank"&gt;&lt;img src="http://img79.imageshack.us/img79/5305/castleoverlook.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;For those possibly in the know, this is the castle setpiece for Matt's capstone film (which I discussed in my previous post).  It's been sitting in our home, gathering dust and using up previously unused table space, since the completion of his film.  It's made up of Warhammer terrain and modeling clay, and was never intended to be moved from wherever they shot their footage.  As a result, it's very fragile and probably won't survive another trip.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img387.imageshack.us/my.php?image=castlewfigures.jpg" target="_blank"&gt;&lt;img src="http://img387.imageshack.us/img387/5986/castlewfigures.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Unfortunately, the WoW figures just aren't the right scale for the model, otherwise I would have positioned them at various locations around the castle.  That doesn't mean it's uninhabited.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://img150.imageshack.us/my.php?image=chrisiwu.jpg" target="_blank"&gt;&lt;img src="http://img150.imageshack.us/img150/4981/chrisiwu.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Could be worse.  Could be stuck in Africa with a hot chick with terrible AI."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-7844613246114491047?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/7844613246114491047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=7844613246114491047' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/7844613246114491047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/7844613246114491047'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/06/very-late-thank-you-to-dan.html' title='A very late Thank You to Dan'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-6217926985432319900</id><published>2009-05-08T20:39:00.002-04:00</published><updated>2009-05-08T21:57:49.104-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><title type='text'>Student films suck</title><content type='html'>The UCF Film School Capstone Screening was tonight. Don't know if I Capitalized that right, but them's the breaks. Capstones, as far as I can tell, are the final film projects for the production students at the college. Matt, my roommate and future filmmaker, went first with his capstone "Macguffins &amp;amp; Monsters," which I helped write. It turned out pretty well. There was a last minute rewrite that I wasn't aware of until I saw the movie, but this pass added centurion whales so I can't complain much. I asked Matt for a copy to send to Dan, but Matt apparently isn't done tweaking with it yet.&lt;br /&gt;&lt;br /&gt;Unfortunately the films continued after his. The film following Matt's was a woman staring into the distance for twelve minutes. For those of you who have never been to a student film screening, don't. There are two possible outcomes for any given student film:  either it'll try to be funny, or it'll try to be depressing. The former may succeed in actually showing some form of competence for comedy, while the latter may succeed by driving you to cut yourself to get out of watching the film in its entirely. Thankfully there were 100% less films involving suicide than we were forced to experience in recent years' screenings. To compensate, this batch included 100% more flying bone pinata dildos.&lt;br /&gt;&lt;br /&gt;This round of capstones included documentary films, of which there were blessedly few. They were tolerable, but someone's idea of a film was fifteen minutes of their vacation to China without any hint of a narrative. One subset of the film students experimented with 3D. That's all well and good, except when the 3D doesn't work. This goes double for the last of the 3D filmmakers, whose project consisted of him doing jumping jacks while the director swiveled one or both of the cameras around. The last film before the intermission was a beautifully shot piece that had something to do with elephants where nothing at all happened.&lt;br /&gt;&lt;br /&gt;After a dozen or so we had an intermission where free hotdogs and hamburgers were served; this was not enough to sway Andrew or me into staying. We went to Bojangles instead. I had a bacon, egg and cheese biscuit which was pretty good, and Andrew ordered the adamantium berry biscuits. Matt mentioned the kids from the capstones were going to see Star Trek after the screening. I agreed with Andrew that might be more movie in one day than we would really be willing to experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-6217926985432319900?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/6217926985432319900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=6217926985432319900' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6217926985432319900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6217926985432319900'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/05/student-films-suck.html' title='Student films suck'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-6516075702499490840</id><published>2009-04-13T14:56:00.004-04:00</published><updated>2009-04-13T15:25:22.033-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>Perhaps I'm in the wrong line of work</title><content type='html'>Last night was the culmination of weeks of work on my entry to &lt;a href="http://www.blizzard.com/us/inblizz/contests/writing/"&gt;Blizzard's Creative Writing Contest&lt;/a&gt;.  I'll quickly point out that it's essentially a fanfiction contest with the prize being a potential job interview with one of the largest and most influential video game companies in the world and leave it at that.  I had almost a month to work on my entry - from the start of the contest entry period.  I didn't actually start work on it until the last week of March and, despite creating goal posts and milestones to get my fat ass into gear, work on the project didn't kick in until about April 5th or so, and at no time was there a rough draft or proofreader copy.&lt;br /&gt;&lt;br /&gt;The final (only) draft of my story didn't begin until April 9th, 4 days before the deadline.  The contest entry requirements state the work of fiction should be between 3,000 and 10,000 words.  On April 12th at 10:00 AM, I had roughly 1,200 words on paper.  That day also happened to be Easter, so I was forced to spend some time with the family - not that I'm complaining, we had a nice dinner and I really enjoyed my time with my parents, but the fact remains that was time I could have spent on my story.  I was at about 2,000 when I went home around 2:30.  When I returned to my apartment, my roommates were pretty interested in getting caught up watching stuff on TV - Dollhouse was the main offender, but was followed by the first episode of the Fullmetal Alchemist series and episode 2 of Basquatch (thing Gurren Lagann with basketball).  Since the living/TV room doubles as my main writing area, you can see the conflict. &lt;br /&gt;&lt;br /&gt;Serious effort on my story resumed around 9:30 PM EDT.  I had until 2:59 AM (11:59 PM PDT) to finish.  In that time frame, my story ballooned to a modest 6,897 words.  That's a little under 4,000 words in five and a half hours.  Roughly 727 words an hour, 12 words a minute.&lt;br /&gt;&lt;br /&gt;I finished the story at 2:52 AM.&lt;br /&gt;&lt;br /&gt;Of course by 'finished' I mean it was forged into a form that could be passed for readable.  It was somewhat coherent, there was a plot, and it had a beginning, middle, and end.  The final product contains about 80% of what I intended to go in there.  In fact, I'm not entirely sure what all went in there.  From 1 AM to 2:52 it's all a blur.&lt;br /&gt;&lt;br /&gt;I still had to submit the thing.  At 2:53, I filled out the Blizzard submission form... only to have it reset.  So I did it again... and it reset again.  I refreshed the page, filled out the form, hit submit to upload my Word file... and it kicked back an error.&lt;br /&gt;&lt;br /&gt;The time was 2:56 AM.&lt;br /&gt;&lt;br /&gt;I hope I didn't wake up my roommates as I cursed at my laptop, uploaded my file to the network, raced up the stairs to my desktop, then pounded away at the keys in a mad dash to fill out the form again.  I hit submit... and it uploaded successfully, even giving me an email confirmation.&lt;br /&gt;&lt;br /&gt;The time was 2:58 AM.  I had submitted my story at - literally - the last minute.&lt;br /&gt;&lt;br /&gt;My thanks go out to my friends who encouraged me to keep going.  I popped in to twitter several times to receive gentle proddings to keep myself on task, so thanks there, too - especially Dan, who was like the coach in Punch Out for all intents and purposes, except he didn't steal my bike.  Also my apologies for not completing the story sooner as I asked you to proofread but I never delivered on my end.  When I get home I'll be gloating by sending out to my friends whatever the hell it is I submitted to Blizzard so you all can point derisively at the shitpiece I cranked out in the span of about eight noncontiguous hours.&lt;br /&gt;&lt;br /&gt;A rant on the general writing process is soon to come.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-6516075702499490840?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/6516075702499490840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=6516075702499490840' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6516075702499490840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6516075702499490840'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/04/perhaps-im-in-wrong-line-of-work.html' title='Perhaps I&apos;m in the wrong line of work'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-6260357949295290527</id><published>2009-03-21T23:20:00.001-04:00</published><updated>2009-03-21T23:22:56.162-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><title type='text'>So, yeah...</title><content type='html'>&lt;blockquote&gt;Trouble was brewing at the Pokemon Platinum release party earlier today, caused by none other than the notorious team rocket. An overweight, sweaty, and generally unkempt man dressed as James from the Pokemon Anime distributed his own, edited version of the flyers being handed out by nintendo officials, including an extra line regarding a mystery gift event (which was not officially scheduled to occur). Using his own hacked copy of the game, he distributed a mystery gift containing a shiny level 100 Gengar named "NIGGER" (moveset: Thief, shadow claw, sludge bomb, and snatch). After several announcements through the loudspeakers dotting the area around the event not to download any mystery gifts (because they would "corrupt your game"), officials finally tracked down James and escorted him off the premises. As he was dragged away, the overweight cosplayer rebeliously yelled "TEAM ROCKET'S BLASTING OFF AGAIN!" No, really. You can't make this shit up.&lt;/blockquote&gt;On the one hand, I'm pretty appalled by this behavior.  On the other, as 4chan put it, "that's some god mode trollin' right there."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-6260357949295290527?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/6260357949295290527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=6260357949295290527' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6260357949295290527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/6260357949295290527'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/03/so-yeah.html' title='So, yeah...'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-1771306881924382290</id><published>2009-03-09T18:21:00.004-04:00</published><updated>2009-03-09T18:28:55.918-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4E'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>It's something, I'll give it that</title><content type='html'>&lt;a style="" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HouaX9dZolw/SbWW-AWGB_I/AAAAAAAAAAY/D0otyMqRCFc/s1600-h/FFIX-Burmecians_Concept.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 312px;" src="http://2.bp.blogspot.com/_HouaX9dZolw/SbWW-AWGB_I/AAAAAAAAAAY/D0otyMqRCFc/s320/FFIX-Burmecians_Concept.jpg" alt="" id="BLOGGER_PHOTO_ID_5311317327542093810" border="0" /&gt;&lt;/a&gt;/tg/ seems to have a Burmecian (from FFIX) kick as of late, and seeing all the 3.5 stat blocks made me adapt them to 4e out of spite.  Unfortunately, no one seemed to care one way or the other.&lt;br /&gt;&lt;br /&gt;BURMECIAN&lt;br /&gt;&lt;br /&gt;Ability Scores:  +2 Dexterity, +2 Wisdom&lt;br /&gt;Size:  Medium&lt;br /&gt;Speed:  6 squares&lt;br /&gt;Vision:  Normal&lt;br /&gt;&lt;br /&gt;Languages:  Common, Draconic&lt;br /&gt;Skill Bonuses:  +2 Athletics, +2 Nature&lt;br /&gt;Burmecian Weapon Proficiency:  You gain proficiency with the halberd and the longspear.&lt;br /&gt;Muridic Shift:  You can move up to two squares when you shift.&lt;br /&gt;Leaping Strike:  You can use leaping strike as an encounter power.&lt;br /&gt;&lt;br /&gt;LEAPING STRIKE     Burmecian Racial Power&lt;br /&gt;You leap into the air, then bring your weapon to bear as you land on your opponent.&lt;br /&gt;Encounter * Weapon&lt;br /&gt;Standard Action      Melee&lt;br /&gt;Target:  One creature&lt;br /&gt;Special:  You can jump up to your speed as part of this attack.&lt;br /&gt;Attack:  Dex vs. AC&lt;br /&gt;Hit:  1[w] + Dexterity modifier damage and push the target 1 square.  You move into the square the target occupied.&lt;br /&gt;Increase to 2[w] + Dexterity modifier at 11th level and 3[w] + Dexterity modifier at 21st level.&lt;br /&gt;Weapon:  If you're wielding a longspear or halberd, you gain a bonus to damage equal to your Wisdom modifier.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-1771306881924382290?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/1771306881924382290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=1771306881924382290' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1771306881924382290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1771306881924382290'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/03/tg-seems-to-have-burmecian-from-ffix.html' title='It&apos;s something, I&apos;ll give it that'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HouaX9dZolw/SbWW-AWGB_I/AAAAAAAAAAY/D0otyMqRCFc/s72-c/FFIX-Burmecians_Concept.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-1175332573417742743</id><published>2009-02-13T14:27:00.004-05:00</published><updated>2009-02-13T15:03:02.866-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>I'm not very good arguing a point</title><content type='html'>In an effort to link this post with one preceding it:&lt;span style=""&gt;  &lt;/span&gt;Coraline was good.&lt;span style=""&gt;  &lt;/span&gt;It took chances other films aimed at similar audiences don't take, but stretched out in the middle making me wait for shit to kick in gear.&lt;span style=""&gt;  &lt;/span&gt;Interestingly enough, the average age of the showing we went to was around 22, with a solitary six-year-old bringing down the average a little while also being the only person there under the age of 18.&lt;p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After seeing Coraline, the realization came to me that there's nothing I want to see until Watchmen comes out.&lt;span style=""&gt;  &lt;/span&gt;For some this might be seen as a boon - I could be doing anything else besides blowing $10 to sit still for two hours - but for me it's a down note.&lt;span style=""&gt;  &lt;/span&gt;I like going to see movies.&lt;span style=""&gt;  &lt;/span&gt;I like going to see movies &lt;i style=""&gt;with my friends&lt;/i&gt;, I should say.&lt;span style=""&gt;  &lt;/span&gt;I'm severely disinclined to go to the theater alone; I may as well stay home and pop in a DVD.&lt;span style=""&gt;  &lt;/span&gt;Meanwhile, &lt;i style=""&gt;not&lt;/i&gt; seeing a movie does not mean I will do something &lt;i style=""&gt;else&lt;/i&gt; instead.&lt;span style=""&gt;  &lt;/span&gt;Eliminating cinema does not equate to me taking up mountain biking, for instance.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Soon after defining the movie-going void that stretched until 03.06.09, I found &lt;a href="http://www.totalfilm.com/features/exclusive-why-alan-moore-hates-comic-book-movies"&gt;this piece&lt;/a&gt; concerning views voiced by Alan Moore, creator and writer for Watchmen.&lt;span style=""&gt; &lt;/span&gt;My enmity for this man deepens as time goes on.&lt;span style=""&gt;  &lt;/span&gt;Is there a bigger hypocrite in comics?&lt;span style=""&gt;  &lt;/span&gt;Please, tell me so I can add to my repertoire of vitriol.&lt;span style=""&gt;  &lt;/span&gt;His points are essentially:&lt;span style=""&gt;  &lt;/span&gt;1) movies suck, 2) comic book movies suck, and 3) comics &lt;i style=""&gt;themselves&lt;/i&gt; suck, with two additional inferred points 4) you suck for liking them, and 5) I rule.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Y'know, I was gonna get angry.&lt;span style=""&gt;  &lt;/span&gt;Angry over the words of an old English hippie.&lt;span style=""&gt;  &lt;/span&gt;Mr. Moore may have been burned by the movie industry for his entire professional career (either due to or despite his decisions concerning his involvement), but at the end of the day he's going to get a fat residuals check for the work on a movie that &lt;i style=""&gt;he didn't do&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;Moore spent 0 hours on the set coaching the actors, 0 hours consulting the director or producers, and 0 hours editing, fine-tuning, or even writing the screenplay.&lt;span style=""&gt;  &lt;/span&gt;If the Watchmen movie is bad, he can say he had nothing to do with it; if the Watchmen movie is good, I can say &lt;i style=""&gt;he had nothing to do with it&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;Either way, he gets paid*.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;He's a detractor, not a creator.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;* To be fair and a bit more precise, Dave Gibbons (artist of Watchman) gets paid, as Alan Moore will abdicate any money he'll receive from the film to Gibbons, the same situation that occurred with V for Vendetta.&lt;span style=""&gt;  &lt;/span&gt;Gibbons was heavily involved with the shaping of Watchmen, so if anyone deserves praise or residuals for their work on the movie, it's him.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-1175332573417742743?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/1175332573417742743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=1175332573417742743' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1175332573417742743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1175332573417742743'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/02/im-not-very-good-arguing-point.html' title='I&apos;m not very good arguing a point'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-307551952469001188</id><published>2009-02-06T16:44:00.004-05:00</published><updated>2009-02-06T17:09:06.220-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><title type='text'>Gonna see Coraline tonight in 3D</title><content type='html'>&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vQC0QVXa33o&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/vQC0QVXa33o&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;EDIT:  Damn this YouTube.  I had to edit my blog template to make this video fit.&lt;/p&gt;&lt;p&gt;EDIT2:  Further damn Blogger.  Now I feel the need to customize everything.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-307551952469001188?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/307551952469001188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=307551952469001188' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/307551952469001188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/307551952469001188'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/02/gonna-see-coraline-tonight-in-3d.html' title='Gonna see Coraline tonight in 3D'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-8901281366030750745</id><published>2009-02-03T15:55:00.002-05:00</published><updated>2009-02-03T16:24:08.188-05:00</updated><title type='text'>Just to get my annual blog post quota out of the way</title><content type='html'>I hate my hair.&lt;br /&gt;&lt;br /&gt;I hate that I don't have as much as I used to.  Ever get a sunburn on the top of your head from less than 30 minutes outside?  Shit's embarrassing.  I hate how it's thin on top and thick on the sides.  I hate how the sides curl up and out to create some sort of horn-like protrusions if not properly managed.&lt;br /&gt;&lt;br /&gt;I hate maintaining my hair.  I hate having to buy products that do nothing to make its upkeep more manageable.  I hate having to comb it only for it to get out of place less than ten seconds later.  I hate having to take an hour or more of my time to wait to sit in some sadistic contraption someone in good humor called a 'chair', wearing a tight paper gorget and accompanying smock while some lady I can barely understand, let alone converse with, wields sharp metallic objects out of line of sight, dangerously close to fleshy and sensitive protrusions of my head that I would like to keep symmetrical for as long as possible, in some attempt to butcher my hair that I will never be satisfied with despite her attempts after the fact to aim a series of mirrors at the back of my head to show off her handywork like I know the first thing about what I want, and if I knew one iota of what I wanted in a hairstyle or how to achieve it with a pair of scissors and an electric razor you bet your ass I would take some time out of my Sunday afternoon to do it myself.  I hate that I have to pay for the experience.&lt;br /&gt;&lt;br /&gt;Also, I lost my jacket and it's cold.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-8901281366030750745?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/8901281366030750745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=8901281366030750745' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/8901281366030750745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/8901281366030750745'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2009/02/just-to-get-my-annual-blog-post-quota.html' title='Just to get my annual blog post quota out of the way'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-2757066332061975530</id><published>2008-07-06T22:14:00.001-04:00</published><updated>2008-07-06T22:15:43.380-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><title type='text'>Economics</title><content type='html'>Somehow, I owe $7,403 to the University of Central Florida.&lt;br /&gt;&lt;br /&gt;I'm not happy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-2757066332061975530?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/2757066332061975530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=2757066332061975530' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/2757066332061975530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/2757066332061975530'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/07/economics.html' title='Economics'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-5235071238679534500</id><published>2008-06-30T15:20:00.002-04:00</published><updated>2008-06-30T15:37:55.328-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='internet'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Stagnation</title><content type='html'>I suppose I shouldn't be surprised that, after a somewhat frantic display of blogging activity, that I wouldn't touch the bloody thing for a month.&lt;br /&gt;&lt;br /&gt;Really I just came to post about my friend overseas &lt;a href="http://gtkashi.blogspot.com"&gt;starting his own blog&lt;/a&gt;.  I say "starting" like he's just put pen to paper, when in reality he began posting around the time I started this one; in this case it's more like he's "starting" to tell his friends he has one.  Is that proper blogging etiquette?  Do friends pimp out their own blogs to each other in a desperate attempt to gain readership?  Hell, I doubt anyone's going to read this post, let alone my handful of friends who have better things to do... like, I don't know, &lt;span style="font-style: italic;"&gt;breathing.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;That's probably the reason why I've let this electronic diary languish on the interwebs:  readers.  I don't have any.  Sure, there's the cathartic element of firing your thoughts out of your head and onto a string of spare bits, but if no one's paying attention it doesn't much matter to me.  Same thing with my artwork or random attempts to come out of lurkerdom on various forums - they're all basic shouts in the dark to gain recognition in a digital nation where Mentos and diet soda fountain videos get hundreds of thousands of hits and "no u dont u idort" is valid intellectual conversation. &lt;br /&gt;&lt;br /&gt;Otherwise, why bother?  I can keep my thoughts to myself if that's the alternative, thank you very much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-5235071238679534500?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/5235071238679534500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=5235071238679534500' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5235071238679534500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5235071238679534500'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/06/stagnation.html' title='Stagnation'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-325004066071085056</id><published>2008-05-22T21:16:00.002-04:00</published><updated>2008-05-22T22:41:20.809-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>What blogs were made for</title><content type='html'>Went and saw &lt;span style="font-style: italic;"&gt;Indiana Jones and the Kingdom of the Crystal Skull&lt;/span&gt; this afternoon.  I had to leave work in a mad dash because the showing I was invited to tag along to was at 5:15.  Unfortunately they had me hauling around $50k worth of computer equipment and I didn't get done until around 4:45, and I had a half-hour drive ahead of me.  Luckily my roommate bought my ticket and left it at the service counter, so at least I didn't have to worry about that.  Not that I had to worry about ticket availability; there was maybe two dozen people in the theater, which was nice. &lt;br /&gt;&lt;br /&gt;Anyway, &lt;span style="font-style: italic;"&gt;IJatKotCS&lt;/span&gt; (a.k.a. &lt;span style="font-style: italic;"&gt;Indiana Jones and the Longest Acronym and Movie Title for an Indiana Jones Movie Since Temple of Doom&lt;/span&gt;) gets a 3 out of 5 from me.  It was good but not great - which for an Indiana Jones movie ranks it just above the aforementioned &lt;span style="font-style: italic;"&gt;Temple of Doom&lt;/span&gt; in the Tal Lexicon of Cinema - and lost points for good but out-of-place CG and unoriginal sci-fi elements in a pulp action movie.  I don't have a problem with Shia LeBeouf as an actor - since I haven't seen him in much because &lt;span style="font-style: italic;"&gt;he hasn't been in a whole lot&lt;/span&gt; yet people seem to have a LeBeef with him.&lt;br /&gt;&lt;br /&gt;Afterward we went to dinner at Sonny's.  For the uninitiated, Sonny's "Real Pit B-B-Q" offers a variety of barbeque items, from sliced pork to pulled pork to pork on a stick.  Most of their meat selections have an all you can eat offering for some amount of money more than the regular dinner.  They were advertising a special, "All You Can Eat Pork &amp;amp; Chicken $7.99".  I don't know about anyone else, but I interpreted this as being what, if I wished, I could get either pork or chicken all you can eat for like $3 off.&lt;br /&gt;&lt;br /&gt;I was wrong.  The deal was AYCE pork &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; chicken.  As in both at the same time.  Cue the following:&lt;br /&gt;&lt;br /&gt;Me:  "So if I'd gotten chicken that I wasn't going to eat anyway, [my bill] would be cheaper."&lt;br /&gt;Waitress:  "That's right."&lt;br /&gt;Me:  "So can't you give me half a bird and knock like three bucks off?"&lt;br /&gt;Waitress:  "...I'll see what I can do."&lt;br /&gt;&lt;br /&gt;At least she was cool about it.  It just killed me that, for getting food &lt;span style="font-style: italic;"&gt;I didn't intend to eat&lt;/span&gt;, it was cheaper than paying for the food &lt;span style="font-style: italic;"&gt;that I actually wanted&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I hope this blog doesn't turn into my escapades with food.   &lt;span style="font-style: italic;"&gt;That&lt;/span&gt; wouldn't shoot my self-esteem all to hell or nothin'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-325004066071085056?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/325004066071085056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=325004066071085056' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/325004066071085056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/325004066071085056'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/05/what-blogs-were-made-for.html' title='What blogs were made for'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-8971604463930299324</id><published>2008-05-21T10:50:00.002-04:00</published><updated>2008-05-21T10:54:32.809-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4E'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying'/><title type='text'>A brief glimpse at 4E Modern</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HouaX9dZolw/SDQ24jKaNOI/AAAAAAAAAAM/fNZm9UGZjps/s1600-h/house-hugh-laurie22.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_HouaX9dZolw/SDQ24jKaNOI/AAAAAAAAAAM/fNZm9UGZjps/s320/house-hugh-laurie22.jpg" alt="" id="BLOGGER_PHOTO_ID_5202843814659241186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Doctor Gregory House, Level 6 Controller&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Medium natural humanoid&lt;span style=""&gt;  &lt;/span&gt;XP 250&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Init&lt;/b&gt; +1; &lt;b style=""&gt;Senses&lt;/b&gt; Insight +17, Perception +12&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;HP&lt;/b&gt; 55; &lt;b style=""&gt;Bloodied&lt;/b&gt; 27&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;AC&lt;/b&gt; 18; &lt;b style=""&gt;Fort&lt;/b&gt; 14, &lt;b style=""&gt;Ref&lt;/b&gt; 18, &lt;b style=""&gt;Will&lt;/b&gt; 17&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Speed&lt;/b&gt; 4&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;(m) Cane (standard; at-will) * Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;+4 vs. AC; 1d6 damage and House shifts 1 square&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;(r) Observation (standard; at-will) &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Range 6; +9 vs. Will; target is dazed (save ends)&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;R &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Eureka&lt;/st1:place&gt;&lt;/st1:city&gt; Moment (standard, only after using Observation twice; recharge 6)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Close burst 6; +9 vs. Will; targets are stunned (save ends); if missed first save, target is confused (save ends)&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Vicodin (minor; at will)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;House activates a healing surge and gains +1 to all skill checks until the end of his next turn.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Drug Addict&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;House suffers a -2 penalty to all attack rolls and skill checks in any encounter he does not use vicodin.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Medical Expert&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Allies within line of sight gain an additional 1d6+3 hit points from healing effects.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Alignment&lt;/b&gt; unaligned; &lt;b style=""&gt;Languages&lt;/b&gt; English, Hindi, Japanese, Mandarin, Spanish, Portuguese&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Skills&lt;/b&gt; Heal +17, Intimidate +7, Thievery +6&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Str&lt;/b&gt; 10 (+3) &lt;b style=""&gt;Con&lt;/b&gt; 13 (+4) &lt;b style=""&gt;Dex&lt;/b&gt; 6 (+1) &lt;b style=""&gt;Int&lt;/b&gt; 20 (+8) &lt;st1:state st="on"&gt;&lt;st1:place st="on"&gt;&lt;b style=""&gt;Wis&lt;/b&gt;&lt;/st1:place&gt;&lt;/st1:state&gt; 18 (+7) &lt;b style=""&gt;Cha&lt;/b&gt; 8 (+2)&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Possessions&lt;/b&gt; cane, vicodin (10 doses)&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;b style=""&gt;Standard Encounter (Level 6)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;ul style="margin-top: 0in;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;Doctor      Gregory House (level 6)&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;3      human diagnosticians (level 5)&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;Doctor      James Wilson (level 6)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-8971604463930299324?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/8971604463930299324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=8971604463930299324' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/8971604463930299324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/8971604463930299324'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/05/brief-glimpse-at-4e-modern.html' title='A brief glimpse at 4E Modern'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HouaX9dZolw/SDQ24jKaNOI/AAAAAAAAAAM/fNZm9UGZjps/s72-c/house-hugh-laurie22.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-5145253661187255792</id><published>2008-05-20T21:25:00.002-04:00</published><updated>2008-05-21T10:50:20.811-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>Finally</title><content type='html'>&lt;a href="http://www.joystiq.com/2008/05/20/judge-jack-thompson-is-guilty-on-27-of-31-misconduct-charges/"&gt;'Bout time someone did something about ol' Thom Jackson.&lt;/a&gt;  He's gonna fight this tooth and nail, but screw it, the system fuckin' works.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-5145253661187255792?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/5145253661187255792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=5145253661187255792' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5145253661187255792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/5145253661187255792'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/05/finally.html' title='Finally'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-1694649779332290657</id><published>2008-05-19T19:52:00.006-04:00</published><updated>2008-05-19T20:01:46.459-04:00</updated><title type='text'>Small Rebellions</title><content type='html'>I'm just getting over a cold.  A cold that I had for the better part of a month.  Each day I felt like I was getting better, then not an hour later I was hacking and coughing.  It got to the point where, if someone asked how I was doing, I refused to reply for fear that I'd jinx my condition into worsening.&lt;br /&gt;&lt;br /&gt;This was in tandem with some unidentified sleep disorder I've been having for God knows how long.  I'd sleep for eight hours or more and wake up exhausted.  I had a sleep apnea test years back when I first suspected a problem; the doctor said I was fine and couldn't do anything for me beyond that.  Combined with my cold I was miserable for a good majority of the time.&lt;br /&gt;&lt;br /&gt;Recently I've been feeling better.&lt;br /&gt;&lt;br /&gt;Now one of my ribs has decided to stab me in the spinal column.&lt;br /&gt;&lt;br /&gt;It's like my body is going through a series of micro-rebellions, each probing for weaknesses that can be further exploited by the proletariat.  Maybe it's my body's way of telling me I should start drinking.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-1694649779332290657?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/1694649779332290657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=1694649779332290657' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1694649779332290657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/1694649779332290657'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/05/small-rebellions.html' title='Small Rebellions'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-3806515296850204495</id><published>2008-05-18T11:22:00.002-04:00</published><updated>2008-05-20T21:32:17.711-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='pictures'/><category scheme='http://www.blogger.com/atom/ns#' term='JACON'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>JACON</title><content type='html'>&lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;Greetings from &lt;a href="http://www.jacon.org/"&gt;JACON&lt;/a&gt;, the con that led me to question whether or not I'm in the right fandom.&lt;span style=""&gt;  &lt;/span&gt;I think I'm transitioning (or have transitioned) from 'typical anime fan' to 'older guy who remembers the glory days of watching cartoons'.&lt;span style=""&gt;  &lt;/span&gt;I don't even watch a whole lot of anime anymore.&lt;span style=""&gt;  &lt;/span&gt;Oh well, that didn't stop me from paying $36 for a 3-day pass (of which I used maybe 8 hours worth).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;Anyway, let's get to the pictures.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;1) &lt;a href="http://img241.imageshack.us/img241/6190/nerdfightclublm2.jpg"&gt;Nerd fight club&lt;/a&gt;, presided over by the undead master of the ring (see background).&lt;span style=""&gt;  &lt;/span&gt;Honestly I'm surprised the con and the hotel let them do this, even if they were using foam bats to beat each other with.&lt;span style=""&gt;  &lt;/span&gt;Meanwhile, the ring was taking up valuable dealer's room space, negating the size increase from JACON's previous venue.&lt;span style=""&gt;  &lt;/span&gt;Sadly, this was only 50% of what was worth taking pictures of on Friday.&lt;span style=""&gt;  &lt;/span&gt;The other half was...&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;2) &lt;a href="http://img240.imageshack.us/img240/6886/zombiesti8.jpg"&gt;Motherfuckin' &lt;i style=""&gt;zombies&lt;/i&gt;&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;No, I have no idea why they were there.&lt;span style=""&gt;  &lt;/span&gt;Maybe they got the wrong con?&lt;span style=""&gt;  &lt;/span&gt;Who knows.&lt;span style=""&gt;  &lt;/span&gt;Not that I'm complaining; there have been zombies in anime and video games before, and they fit in just fine with the rest of the crowd (zombie shuffling looks remarkably similar to convention meandering).&lt;span style=""&gt;  &lt;/span&gt;There was one that was absolutely &lt;i style=""&gt;huge&lt;/i&gt; - I guess he'd started the flesh-eating early.&lt;span style=""&gt;  &lt;/span&gt;And I was sad that &lt;a href="http://en.wikipedia.org/wiki/Tomonobu_Itagaki"&gt;Tomonobu Itagaki&lt;/a&gt; was added to their ranks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;We got our fill of the dealer's room and the adjoining halls, so we decided to mix it up and actually watch some &lt;i style=""&gt;anime&lt;/i&gt; at an &lt;i style=""&gt;anime con&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;I know, I was weirded out, too.&lt;span style=""&gt;  &lt;/span&gt;We took in two episodes of &lt;a href="http://en.wikipedia.org/wiki/Hayate_the_Combat_Butler"&gt;Hayate the Combat Butler&lt;/a&gt;, which was exactly what its name implied and was better than I thought it would be.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText" style=""&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;                                                                  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;After finding out firsthand that Friday evening is not the time to come to a convention, we got food at a goddamn &lt;a href="http://www.shoneys.com/"&gt;Shoney's&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;You don't see those in the wild that often anymore.&lt;span style=""&gt;  &lt;/span&gt;Unfortunately we made the mistake of going to a Shoney's after &lt;/span&gt;&lt;st1:time minute="0" hour="12"&gt;&lt;span style="font-family:Arial;"&gt;12 PM&lt;/span&gt;&lt;/st1:time&gt;&lt;span style="font-family:Arial;"&gt; so we were relegated to the dinner buffet.&lt;span style=""&gt;  &lt;/span&gt;Shoney's isn't known for its dinner buffet, and this one was a prime example why.&lt;span style=""&gt;  &lt;/span&gt;It wasn't &lt;i style=""&gt;bad&lt;/i&gt;, per se, it was just a) seafood, which I'm not a fan of to begin with, b) fairly small, only one three-sided buffet with a small tray of donuts off to the side, and c) $11.99.&lt;span style=""&gt;  &lt;/span&gt;Our waiter took forever to get our drinks and we only got 1 refill, so that didn't help.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;Saturday:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;3) &lt;a href="http://img388.imageshack.us/img388/3642/anonymoustu0.jpg"&gt;Anonymous&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;This is incontrovertible proof that &lt;a href="http://en.wikipedia.org/wiki/Anonymous_%28group%29"&gt;Anonymous&lt;/a&gt; has to be stopped.&lt;span style=""&gt;  &lt;/span&gt;It was funny at &lt;a href="http://www.megaconvention.com/"&gt;Megacon&lt;/a&gt;, but here it just seemed a little tired.&lt;span style=""&gt;  &lt;/span&gt;They walked around the con with the pictured boombox blaring &lt;a href="http://en.wikipedia.org/wiki/Rickroll"&gt;"Never Gonna Give You Up"&lt;/a&gt;, &lt;a href="http://www.encyclopediadramatica.com/Bel-air"&gt;"The Fresh Prince of Bel-Air"&lt;/a&gt;, and I'm sure other tried and true songs that I'm blocking out at the moment.&lt;span style=""&gt;  &lt;/span&gt;I could hear other con-goers complaining about getting RickRolled, and if people complain about Rick Astley you've done your job, so I'll let Anonymous live, for now.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;4) Yet again in the anime room, I snapped a picture of a con's most valuable freebie:&lt;span style=""&gt;  &lt;/span&gt;&lt;a href="http://img155.imageshack.us/img155/1156/guidebook1sw6.jpg"&gt;the guidebook and accompanying event schedule&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;I was disappointed, since JACON didn't give you a free loot bag to carry your crap in this year.&lt;span style=""&gt;  &lt;/span&gt;Maybe that was to compensate for the bigger venue?&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText" style=""&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;                                                                                                                                                         &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;5) &lt;a href="http://img210.imageshack.us/img210/8961/guidebook2gk8.jpg"&gt;The book was kind enough to include some meta humor&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;I'm guessing they needed space to fill when an advertiser pulled out.&lt;span style=""&gt;  &lt;/span&gt;Then again, last I checked this con was run by nerds so it might have just been an honest attempt at humor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText" style=""&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;span style=""&gt;                                                                   &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;We watched &lt;a href="http://en.wikipedia.org/wiki/Ghost_Hound"&gt;Ghost Hound&lt;/a&gt; while waiting for the AMV contest.&lt;span style=""&gt;  &lt;/span&gt;I didn't even think to suggest going to the [adult swim] panel, but I should have, since Ghost Hound was boring as all hell.&lt;span style=""&gt;  &lt;/span&gt;I'll give it some credit though:&lt;span style=""&gt;  &lt;/span&gt;after setting up this mysterious atmosphere in episode 1, episode 2 actually bothers to explain what the hell is going on (or at least what you're supposed to &lt;i style=""&gt;think&lt;/i&gt; is going on).&lt;span style=""&gt;  &lt;/span&gt;Most anime doesn't even bother until the last episode, and even then usually opts for the mind screw.&lt;span style=""&gt;  &lt;/span&gt;However, that was balanced by the fact that it was directed by the guy who did Serial Experiments Lain, so that should explain what I blew 60 minutes of my life on.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;Next we sat in on the AMV contest.&lt;span style=""&gt;  &lt;/span&gt;I got in some more time on &lt;a href="http://en.wikipedia.org/wiki/The_World_Ends_with_You"&gt;The World Ends With You&lt;/a&gt;, since I'll be damned if I was going to watch some of that crap.&lt;span style=""&gt;  &lt;/span&gt;Seriously, &lt;a href="http://www.animemusicvideos.org/home/home.php"&gt;what happened to AMVs&lt;/a&gt;?&lt;span style=""&gt;  &lt;/span&gt;Here's a brief primer on how to win a modern AMV contest:&lt;span style=""&gt;  &lt;/span&gt;1) Get an idea beyond 'Anime A set to Music B to make Video C', and at least try to select music that's either thematically relevant or ironic enough to get some lulz, not just stuff you hear on the radio; 2) Use DVDs or RAWs for your footage - please don't use fansubs; and 3) Don't be afraid to cut to something else.&lt;span style=""&gt;  &lt;/span&gt;Jesus.&lt;span style=""&gt;  &lt;/span&gt;One of the videos was a &lt;a href="http://en.wikipedia.org/wiki/Sasuke_Uchiha"&gt;Sasuke&lt;/a&gt; video set to &lt;a href="http://en.wikipedia.org/wiki/Carry_On_Wayward_Son"&gt;"Carry On Wayward Son,"&lt;/a&gt; which was hilariously awesome, until I realized they'd just hit Play on their video and audio sources and called it a video.&lt;span style=""&gt;  &lt;/span&gt;Whatever.&lt;span style=""&gt;  &lt;/span&gt;At least some of the winners were good.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;6) Dan sent me a picture of him posing with “Black Akuma”, &lt;a href="http://img377.imageshack.us/img377/9562/blackumabu0.jpg"&gt;so I felt compelled to snap a picture of “Black Akuma” on the east coast&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;Before anyone complains, Dan started it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;7) &lt;a href="http://img377.imageshack.us/img377/5730/portaldn2.jpg"&gt;Again&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Portal_%28video_game%29"&gt;I think someone came to the wrong con&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;Then again, with an Aperture Science Hand-held Portal Device, you don't really have any control where you end up.&lt;span style=""&gt;  &lt;/span&gt;I think this is a case of anime fandom adopting something outside its purview based on the fact that it's awesome.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;8) &lt;a href="http://img411.imageshack.us/img411/9938/swordguydd8.jpg"&gt;High school friend dressed as someone&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;I couldn't tell if he was supposed to be &lt;a href="http://en.wikipedia.org/wiki/Marth_%28Fire_Emblem%29"&gt;Marth&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/List_of_characters_in_Fire_Emblem:_Path_of_Radiance#Ike"&gt;Ike&lt;/a&gt;, or &lt;a href="http://en.wikipedia.org/wiki/Parn"&gt;Parn&lt;/a&gt; at the time; knowing Kevin I should have known it was the latter.&lt;span style=""&gt;  &lt;/span&gt;I was only 50/50 on whether or not to take a picture of him, until I realized it was him, then I totally had to.&lt;span style=""&gt;  &lt;/span&gt;I think he called me Casey - which is way out of left field - so I was tempted to delete it :P.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;Third time was the charm for anime this con.&lt;span style=""&gt;  &lt;/span&gt;While waiting for the George and Spike panel we watched &lt;a href="http://en.wikipedia.org/wiki/Spice_and_wolf"&gt;Spice and Wolf&lt;/a&gt; (or Wolf and Spice, depending on if you go by the fansubber or the anime itself).&lt;span style=""&gt;  &lt;/span&gt;It's about a travelling merchant in some pseudo-European fantasy world who's joined by a pagan god of the harvest - in this case, a wolf who takes the form of a redhead with wolf ears and a giant tail - to take the god back to her birthplace in the north, as she's no longer needed in a world transitioning to an age of reason led by a monotheistic church.&lt;span style=""&gt;  &lt;/span&gt;The little details of the world really drew me in, and both of the leading characters (and some of the supporting characters) were interesting enough to draw me into monologues about economies in a medieval society.&lt;span style=""&gt;  &lt;/span&gt;We'll be watching more of this in the future for sure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;9) &lt;a href="http://img411.imageshack.us/img411/2431/spaceghostll0.jpg"&gt;Space Ghost&lt;/a&gt; at the George and Spike panel.&lt;span style=""&gt;  &lt;/span&gt;As always, &lt;a href="http://en.wikipedia.org/wiki/George_Lowe"&gt;George Lowe&lt;/a&gt; was great.&lt;span style=""&gt;  &lt;/span&gt;That day he shared a panel with &lt;a href="http://en.wikipedia.org/wiki/Spike_Spencer"&gt;Spike Spencer&lt;/a&gt; (guy with the long hair behind Space Ghost's left hand), and not 5 minutes into the panel both of them had me in stitches.&lt;span style=""&gt;  &lt;/span&gt;Like most panels they were bombarded with Dumb Fan Questions, but neither one took it sitting down.&lt;span style=""&gt;  &lt;/span&gt;(Well, they actually were sitting but... you know.)&lt;span style=""&gt;  &lt;/span&gt;This guy came in early in the panel and warranted George's attention.&lt;span style=""&gt;  &lt;/span&gt;George then proceeded to regale us with his experience at Comic Con where a Space Ghost cosplayer had neglected to wear underwear, and he was, quote, "happy to be there."&lt;span style=""&gt;  &lt;/span&gt;There, now you share George's pain.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;10) &lt;a href="http://img76.imageshack.us/img76/3818/dgtw0.jpg"&gt;This was a good costume&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Dirge_of_Cerberus"&gt;I forget the character's name&lt;/a&gt;, but this guy did a good job.&lt;span style=""&gt;  &lt;/span&gt;That job when from 'pretty good' to 'totally awesome' when I snapped this picture and all of the reflective tape and florescent tubes on his costume caught the flash and made for a kickass pic.&lt;span style=""&gt;  &lt;/span&gt;The guy on the right was Genesis, and I was hoping to get both of them in the same shot, but dudefella's costume completely overrode the other guy's. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;11) I see Dan's Black Akuma, and raise him... &lt;a href="http://img155.imageshack.us/img155/2720/morriganbg4.jpg"&gt;Black Morrigan&lt;/a&gt;!&lt;span style=""&gt;  &lt;/span&gt;Yes, I'm well aware I'm going to hell; no, I'm not comfortable with that.&lt;span style=""&gt;  &lt;/span&gt;When I went to get her picture she offered to pose.&lt;span style=""&gt;  &lt;/span&gt;I thought she looked good sitting like she was and I didn't to have her get up immediately after sitting down, so I asked her to pose right where she was.&lt;span style=""&gt;  &lt;/span&gt;She didn't seem too pleased.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;12) &lt;a href="http://img507.imageshack.us/img507/5989/kenpachiandyachirumu3.jpg"&gt;This guy's hair was hueg&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;Seriously.&lt;span style=""&gt;  &lt;/span&gt;The duo's cool factor went up when I saw them walking piggyback through the con, so they got bonus points for &lt;a href="http://en.wikipedia.org/wiki/Kenpachi_Zaraki"&gt;character (if not costume) accuraccy&lt;/a&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;13) &lt;a href="http://img511.imageshack.us/img511/1853/bestofshowtr0.jpg"&gt;This won Best of Show at the costume contest&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;This is probably because a) it wasn't Bleach, b) it wasn't Naruto, c) she had extendable/collapseable wings, and d) she had a wierd plasma laser thing on her chestplate.&lt;span style=""&gt;  &lt;/span&gt;Good costume all around, too.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;14) &lt;a href="http://img507.imageshack.us/img507/2678/dogsplayrh9.jpg"&gt;Last but not least&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;I don't know what character this is - probably from some ninja anime I've never heard of &gt;.&gt; - but I had to get this picture when I realized she was holding a live animal.&lt;span style=""&gt;  &lt;/span&gt;I feel bad for any dog or cat that is forced by its master to wear clothing, but the idea of 'dogsplay' tickled me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;We topped off our adventure with a trip to another rare animal, &lt;a href="http://www.cicispizza.com/Default_flash.asp"&gt;Cici's Pizza&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;I've never had a bad experience here, since going for the first time before seeing Episode 1 in the theaters with my brother and his friend.&lt;span style=""&gt;  &lt;/span&gt;For a $5.49 pizza, pasta and salad buffet, I think we'll stop any time.&lt;span style=""&gt;  &lt;/span&gt;That might explain my waistline.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoPlainText"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Arial;"&gt;All in all it was a good time (otherwise I wouldn't have written a dissertation on it).&lt;span style=""&gt;  &lt;/span&gt;I think we've come to the conclusion that we won't be buying weekend passes to JACON in the future (if we decide to go, since our attendance came into question several times).&lt;span style=""&gt;  &lt;/span&gt;Some of these people are just weird - like the 15-year-olds going around with 'Free Hugs' and 'Will Yaoi for $1.50' signs - but it's starting to dawn on me that there's no room for elitism in this subculture.&lt;span style=""&gt;  &lt;/span&gt;To paraphrase a similar revelation related to the roleplaying community, at the end of the day, we're still people who enjoy sitting down to watch cartoons.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-3806515296850204495?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/3806515296850204495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=3806515296850204495' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/3806515296850204495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/3806515296850204495'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/05/jacon.html' title='JACON'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7600924484025948251.post-2976476014819813015</id><published>2008-05-18T08:18:00.001-04:00</published><updated>2008-05-20T21:32:33.266-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='meta'/><title type='text'>Template for First-Time Blog Posts</title><content type='html'>&lt;span style="font-size:100%;"&gt;[Awkward statement of greeting.]&lt;br /&gt;&lt;br /&gt;[Brief introduction, realizing after the fact that no one will care who I am until sometime after my blog's content attracts an audience.]&lt;br /&gt;&lt;br /&gt;[Musings about the nature of first-time blog posts.] [Minor tangent about blogs in general.] [Statement that my blog will be different, just like everyone else's.]&lt;br /&gt;&lt;br /&gt;[Declaration about this blog's subject matter and purpose.] [Greater detail of said purpose.] [Backpedal and make allowance for more general topics in case the intended purpose doesn't draw any readers or I get bored.]&lt;br /&gt;&lt;br /&gt;[Closing statement or witty comment (optional).]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600924484025948251-2976476014819813015?l=taloff.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://taloff.blogspot.com/feeds/2976476014819813015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7600924484025948251&amp;postID=2976476014819813015' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/2976476014819813015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7600924484025948251/posts/default/2976476014819813015'/><link rel='alternate' type='text/html' href='http://taloff.blogspot.com/2008/05/template-for-first-time-blog-posts.html' title='Template for First-Time Blog Posts'/><author><name>Taloff</name><uri>http://www.blogger.com/profile/05428053120622915572</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
