Monday, June 7, 2010

How to play a dragon

Please note that the following was developed over the course of about an hour, and game balance was considered secondary to emulating dragon abilities. Also, I don't consider them technically complete.

Dragon (Metallic)

Average Length: 7' - 11'
Average Weight: 300 lb. - 400 lb.

Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6, fly 6 (clumsy flying), overland flight 8
Vision: Darkvision

Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate

Dragon: As a dragon, you have the following traits:
* You are a magical beast (dragon) and are considered as such for the purposes of effects that relate to creature origin. You may select Dragonborn racial feats if you meet their other prerequisites.
* You gain a +1 enhancement bonus to attack rolls and damage rolls at 2nd, 7th, 12th, 17th, 22nd, and 27th level. You gain a +1 enhancement bonus to all your defenses at 4th, 9th, 14th, 19th, 24th, and 29th level.
* You have a bite attack and a claw attack. Your bite attack acts as a weapon with a +3 proficiency bonus that deals 1d10 damage, and your claw attack acts as a weapon with a +3 proficiency bonus that deals 1d8 damage and has the off-hand property.
* You can't wear armor or wield weapons, though you can still use implements. Your scaly hide provides you with a permanent +6 bonus to your AC. This bonus improves to +9 at 11th level, and +12 at 21st level.
Metallic Lineage: Choose one metallic lineage: adamantine, copper, gold, iron, or silver. You are a dragon of that type, and your appearance reflects this. Each lineage provides particular benefits and defines the damage type of your dragon breath encounter power.

Adamantine: You gain a +1 bonus to your Fortitude defense and resist 5 thunder. At 11th level, the resistance improves to 10 thunder. At 21st level, the resistance improves to 15 thunder.

Copper: You gain a +1 bonus to your Reflex defense and resist 5 acid. At 11th level, the resistance improves to 10 acid. At 21st level, the resistance improves to 15 acid.

Gold: You gain a +1 bonus to your Will defense and resist 5 fire. At 11th level, the resistance improves to 10 fire. At 21st level, the resistance improves to 15 fire.

Iron: You gain a +1 bonus to your Reflex defense and resist 5 lightning. At 11th level, the resistance improves to 10 lightning. At 21st level, the resistance improves to 15 lightning.

Silver: You gain a +1 bonus to your Fortitude defense and resist 5 cold. At 11th level, the resistance improves to 10 cold. At 21st level, the resistance improves to 15 cold.

Dragon Breath: You gain the dragon breath encounter power.

Dragon Breath Dragon Racial Power
You open your mouth with a roar and engulf your foes with the deadly power of your bloodline.
Encounter * Acid, Cold, Fire, Lightning, or Thunder
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or Dexterity + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. The power's damage type is based on your metallic lineage: adamantine dragons deal thunder damage, copper dragons deal acid damage, gold dragons deal fire damage, iron dragons deal lightning damage, and silver dragons deal cold damage.

Dragon Racial Feats

Heroic Tier

Adamantine Fury [Dragon]
Prerequisite: Dragon, adamantine metallic lineage
Benefit: You gain the adamantine fury at-will power.

Adamantine Fury Dragon Racial Power
You savage your enemy, then set your eyes on it's compatriot.
At-Will
Standard Action Melee
Effect: You make two claw attacks. Improve to three claw attacks at 11th level, and four claw attacks at 21st level.
Special: You can make a bite attack against a different target at 11th level.

Bloodied Breath [Dragon]
Prerequisite: Dragon, dragon breath racial power
Benefit: When you are first bloodied during an encounter, your dragon breath racial power recharges and you can use it immediately as a free action.

Copper Guile [Dragon]
Prerequisite: Dragon, copper metallic lineage
Benefit: You gain the copper guile at-will power.

Copper Guile Dragon Racial Power
You strike quickly with your claws before deftly maneuvering through the battlefield.
At-Will
Standard Action Melee
Effect: You make two claw attacks and then shift 2 squares. Improve to shift 3 squares at 11th level.

Cutwing Step [Dragon]
Prerequisites: Dragon, copper metallic lineage
Benefit: You gain the cutwing step at-will power.

Cutwing Step Dragon Racial Power
Your wings keep your enemies at bay, and your quickness keeps them out of reach.
At-Will
Immediate Reaction Melee
Trigger: An enemy moves to a space where it flanks you.
Target: The triggering creature
Attack: Dexterity + 2 vs. AC
Hit: 1d8 + Strength modifier damage, and you shift 2 squares. Increase to 2d6 + Strength modifier damage and shift 3 squares at 11th level, and 2d8 + Strength modifier damage and shift 4 squares at 21st level

Elemental Bite [Dragon]
Prerequisite: Dragon, bite attack
Benefit: When you hit with your bite attack, you deal an additional 1d6 damage. Your bite takes on the keyword of the damage type of your dragon breath racial power, and all damage from your bite is of that type.

Fiery Wing Riposte [Dragon]
Prerequisite: Dragon, gold metallic lineage
Benefit: You gain the fiery wing riposte at-will power

Fiery Wing Riposte Dragon Racial Power
You counter a telling blow with a fiery buffet from your wings.
At-Will * Fire
Immediate Reaction Melee
Trigger: You are hit by a creature adjacent to you.
Attack: Strength + 2 vs. Fortitude, Constitution + 2 vs. Fortitude, or Dexterity + 2 vs. Fortitude
Hit: The target is pushed 5 squares and takes ongoing 5 fire damage (save ends). Increase to 10 ongoing damage at 15th level, and 20 ongoing damage at 25th level.
Special: When you obtain this power, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.

Silver Onslaught [Dragon]
Prerequisite: Dragon, silver metallic lineage
Benefit: You gain the silver onslaught at-will power.

Silver Onslaught Dragon Racial Power
Nothing is safe within the reach of your claws.
At-Will
Standard Action Melee
Effect: You make a claw attack against each enemy within reach.
Special: At 11th level, you also attack one creature with a bite.

True Dragon Breath [Dragon]
Prerequisite: Dragon, dragon breath racial power
Benefit: You may choose to use your dragon breath racial power as a standard action. If you do, you deal an additional 1d6 points of damage and gain an additional effect:
Adamantine: The target is knocked prone.
Copper: The target is slowed (save ends).
Gold: The target is weakened (save ends).
Iron: You pull the target 3 squares.
Silver: The target gains vulnerable 5 to all damage (save ends).

Wing Block [Dragon]
Prerequisite: Dragon, iron metallic lineage
Benefit: You gain the wing block at-will power.

Wing Block Dragon Racial Power
Your enemies find that your wings make for a steely defense, and that they can be employed to attack with but a flick.
At-Will
Immediate Interrupt Melee
Trigger: You are hit by an attack.
Effect: You gain resist 5 to all damage of the triggering attack. Increase to resist 10 at 15th level, and resist 15 at 25th level. Make a followup attack.
Attack: Strength + 2 vs. AC, or Dexterity + 2 vs. AC
Hit: 1d6 + Strength or Dexterity modifier damage. Increase to 2d6 + Strength or Dexterity modifier damage at 15th level, and 3d6 + Strength or Dexterity modifier damage at 25th level.

Paragon Tier

Beguiling Glow [Dragon]
Prerequisite: Dragon, gold metallic lineage
Benefit: You gain the beguiling glow encounter power.

Beguiling Glow Dragon Racial Power
You present your draconic radiance, and those that would do you harm are left in awe.
Encounter * Charm
Minor Action Close burst 8
Target: Each enemy in burst
Attack: Charisma + 2 vs. Will
Hit: The target is pulled 5 squares and is dazed (save ends).

Draconic Size [Dragon]
Prerequisite: Dragon
Benefit: Your size increases to Large. You occupy a space 2 squares by 2 squares, and your reach increases to 2.

Flyby Attack
Prerequisite: Flight speed
Benefit: As a standard action, you can fly up to your flight speed and make one melee basic attack at any point during that movement. You don't provoke opportunity attacks when moving away from the target.

Improved Flight
Prerequisite: Flight speed
Benefit: Your flight speed and overland flight speed increase by 2. You lose any clumsy attribute to your flight.

Painful Resonance [Dragon]
Prerequisite: Dragon, adamantine metallic lineage
Benefit: You gain the painful resonance encounter power.

Painful Resonance Dragon Racial Power
You make a keening sound in your gullet that resonates in your target's bones.
Encounter * Thunder
Minor Action Ranged 20
Target: One creature within range
Attack: Strength + 2 vs. Fortitude, Constitution + 2 vs. Fortitude, or Dexterity + 2 vs. Fortitude
Hit: The target takes ongoing 10 thunder damage and is dazed (save ends). Increase to 15 ongoing damage at 21st level.
Special: When you obtain this power, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.

Unfettered Wings [Dragon]
Prerequisites: Dragon, Dex 15
Benefit: You make saving throws against immobilized, slowed, and restrained conditions at the start of your turn as well as the end of your turn.

Epic Tier

Bloodied Resilience [Dragon]
Prerequisites: Dragon, Con 17
Benefit: While bloodied, you gain resist 10 to all damage on the first attack that targets you in each round.

Iron Wing Defense [Dragon]
Prerequisite: Dragon
Benefit: Once per encounter as a minor action, you may gain +2 to all defenses until the end of your next turn.

Unstoppable [Dragon]
Prerequisite: Dragon
Benefit: You make saving throws against ongoing damage at the start of your turn as well as at the end of your turn.